index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSyste...
Artemy Fedotov
2024-09-16
2
-1
/
+19
*
Fix scene node selection problem when no auto expand
Hilderin
2024-09-16
1
-1
/
+18
*
Fix node.duplicate, return nullptr if this operation fails.
Radiant
2024-09-16
1
-1
/
+5
*
Fix uid:// Paths Fail to Load at Editor Startup
Hilderin
2024-09-16
1
-1
/
+2
*
Add fixed fog to the sky in the Compatibility renderer
clayjohn
2024-09-16
3
-8
/
+49
*
OpenXR: Fix support for building against distro package
Rémi Verschelde
2024-09-16
1
-1
/
+2
*
Ensure selected node is a descendant of the edited scene
Cory Petkovsek
2024-09-16
1
-9
/
+11
*
Add `stop_callable` to `AudioStreamPlayerInternal`
Kusok
2024-09-16
5
-14
/
+16
*
prevent the click to get processed further after a paste action
Nodragem
2024-09-16
1
-0
/
+1
*
Ensure fog_sky_affect is used even when using a background color
clayjohn
2024-09-16
1
-2
/
+2
*
fix: project settings not properly saved after a file removal
Rio Arswendo Rachmad
2024-09-16
1
-14
/
+19
*
Fix Pressing Escape doesn't exit freelook in the 3D editor
jsjtxietian
2024-09-16
1
-0
/
+5
*
Fix GD0107 not applying to arrays and dictionaries containing nodes
Juan Pablo Arce
2024-09-16
3
-19
/
+99
*
Fix reload of GDExtension libraries in framework package on macos
Joel Croteau
2024-09-16
3
-26
/
+17
*
Fix Godot not quitting with `--doctool --gdscript-docs`.
ocean
2024-09-16
1
-0
/
+3
*
pass in render_info to _fill_instance_data for alpha to fix overdraw call count
kevinkuo52
2024-09-16
1
-1
/
+1
*
[ImageFont] Fix escape sequence parsing, add note to the docs.
bruvzg
2024-09-16
2
-3
/
+5
*
Fix SoftBody3D pinned points breaking when reloading scene
Jiří Švejda
2024-09-16
1
-1
/
+7
*
Fix transposed tiles drawing in GenericTilePolygonEditor
kleonc
2024-09-16
1
-9
/
+9
*
Fix TileAtlasView bounds checks for transposed tiles
kleonc
2024-09-16
4
-6
/
+20
*
Update the Android `fileLastModified` method to return values in seconds inst...
Fredia Huya-Kouadio
2024-09-16
2
-2
/
+2
*
Change "Node3D" to "Spatial" in VisualShader resource
tetrapod00
2024-09-16
1
-9
/
+9
*
Fix EditorSpinSlider when hidden
kit
2024-09-16
1
-3
/
+3
*
D3D12: Be explicit about all-resources texture barriers
Pedro J. Estébanez
2024-09-16
1
-6
/
+17
*
Add NavigationLink function to change navigation map
smix8
2024-09-16
6
-71
/
+216
*
Fix typo in MultiplayerSpawner doc
Jordyfel
2024-09-16
1
-2
/
+2
*
Fix undefined `alpha_scissor` in standard shader
jsjtxietian
2024-09-16
3
-3
/
+3
*
Fix incorrect parsing of nested nodes when generating the POT
Michael Alexsander
2024-09-16
1
-3
/
+2
*
Fix autoload node cannot be accessed by plugin on start-up
Hilderin
2024-09-16
1
-1
/
+3
*
Fix AudioStreamPlayer get_playback_position() for web build
Yahkub-R
2024-09-16
10
-3
/
+183
*
Fix split_floats behavior when spaces are used as separators
Haoyu Qiu
2024-09-16
2
-50
/
+82
*
Fix custom resources using incorrect icons
Ian McCleary
2024-09-16
1
-1
/
+3
*
Fix shader crash when the comma used in `for` loop as a trailing
Chaosus
2024-09-16
2
-0
/
+18
*
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrap...
bruvzg
2024-09-16
2
-4
/
+12
*
[.NET] Move search in files extension list definition to be after Scene level...
bruvzg
2024-09-16
3
-10
/
+9
*
Run cleanup code on DisplayServer init failure to prevent crash on exit.
bruvzg
2024-09-16
1
-1
/
+28
*
[BMFont] Fix importing fonts with `Match char height` enabled.
bruvzg
2024-09-16
1
-3
/
+6
*
* Changed the VisualShaderNodeCustom template to use the correct overrides an...
Jonatan Röjder Delnavaz
2024-09-16
1
-7
/
+9
*
Fix tooltip content being cut off at some display scales
aaronp64
2024-09-16
1
-0
/
+1
*
Corrected rotation gizmo plane math for off-center perspective view.
Zi Ye
2024-09-16
1
-3
/
+13
*
Fix uniform subgroup in shader will carry out to next group
jsjtxietian
2024-09-16
1
-0
/
+1
*
Increase precision of skeleton transforms in the skeleton shader in the Compa...
clayjohn
2024-09-16
1
-1
/
+1
*
Fail when submit or sync called on main rendering device
clayjohn
2024-09-16
2
-3
/
+12
*
Fix LightmapGI not taking environment sky rotation into account when baking
Hugo Locurcio
2024-09-16
1
-0
/
+1
*
Fixed crash on PowerVR GE8320 GPUs
Miley Hollenberg
2024-09-16
3
-2
/
+8
*
fix to ensure generated light probes do not get placed too close to manual li...
Kyle Appelgate
2024-09-16
1
-1
/
+1
*
Apply patch for considering visual layers for DirectionalLight
Slashscreen
2024-09-16
1
-1
/
+1
*
Remove superfluous `print_line` call
Chris Cranford
2024-09-16
1
-1
/
+0
*
Fix incorrect warning on SkeletonModifier
Silc Lizard (Tokage) Renew
2024-09-16
1
-1
/
+1
*
OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our...
David Snopek
2024-09-16
3
-28
/
+7
[next]