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* Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSyste...Artemy Fedotov2024-09-162-1/+19
* Fix scene node selection problem when no auto expandHilderin2024-09-161-1/+18
* Fix node.duplicate, return nullptr if this operation fails.Radiant2024-09-161-1/+5
* Fix uid:// Paths Fail to Load at Editor StartupHilderin2024-09-161-1/+2
* Add fixed fog to the sky in the Compatibility rendererclayjohn2024-09-163-8/+49
* OpenXR: Fix support for building against distro packageRémi Verschelde2024-09-161-1/+2
* Ensure selected node is a descendant of the edited sceneCory Petkovsek2024-09-161-9/+11
* Add `stop_callable` to `AudioStreamPlayerInternal`Kusok2024-09-165-14/+16
* prevent the click to get processed further after a paste actionNodragem2024-09-161-0/+1
* Ensure fog_sky_affect is used even when using a background colorclayjohn2024-09-161-2/+2
* fix: project settings not properly saved after a file removalRio Arswendo Rachmad2024-09-161-14/+19
* Fix Pressing Escape doesn't exit freelook in the 3D editorjsjtxietian2024-09-161-0/+5
* Fix GD0107 not applying to arrays and dictionaries containing nodesJuan Pablo Arce2024-09-163-19/+99
* Fix reload of GDExtension libraries in framework package on macosJoel Croteau2024-09-163-26/+17
* Fix Godot not quitting with `--doctool --gdscript-docs`.ocean2024-09-161-0/+3
* pass in render_info to _fill_instance_data for alpha to fix overdraw call countkevinkuo522024-09-161-1/+1
* [ImageFont] Fix escape sequence parsing, add note to the docs.bruvzg2024-09-162-3/+5
* Fix SoftBody3D pinned points breaking when reloading sceneJiří Švejda2024-09-161-1/+7
* Fix transposed tiles drawing in GenericTilePolygonEditorkleonc2024-09-161-9/+9
* Fix TileAtlasView bounds checks for transposed tileskleonc2024-09-164-6/+20
* Update the Android `fileLastModified` method to return values in seconds inst...Fredia Huya-Kouadio2024-09-162-2/+2
* Change "Node3D" to "Spatial" in VisualShader resourcetetrapod002024-09-161-9/+9
* Fix EditorSpinSlider when hiddenkit2024-09-161-3/+3
* D3D12: Be explicit about all-resources texture barriersPedro J. Estébanez2024-09-161-6/+17
* Add NavigationLink function to change navigation mapsmix82024-09-166-71/+216
* Fix typo in MultiplayerSpawner docJordyfel2024-09-161-2/+2
* Fix undefined `alpha_scissor` in standard shaderjsjtxietian2024-09-163-3/+3
* Fix incorrect parsing of nested nodes when generating the POTMichael Alexsander2024-09-161-3/+2
* Fix autoload node cannot be accessed by plugin on start-upHilderin2024-09-161-1/+3
* Fix AudioStreamPlayer get_playback_position() for web buildYahkub-R2024-09-1610-3/+183
* Fix split_floats behavior when spaces are used as separatorsHaoyu Qiu2024-09-162-50/+82
* Fix custom resources using incorrect iconsIan McCleary2024-09-161-1/+3
* Fix shader crash when the comma used in `for` loop as a trailingChaosus2024-09-162-0/+18
* Fix `TextServer::shaped_text_*_character_pos` for the first character of wrap...bruvzg2024-09-162-4/+12
* [.NET] Move search in files extension list definition to be after Scene level...bruvzg2024-09-163-10/+9
* Run cleanup code on DisplayServer init failure to prevent crash on exit.bruvzg2024-09-161-1/+28
* [BMFont] Fix importing fonts with `Match char height` enabled.bruvzg2024-09-161-3/+6
* * Changed the VisualShaderNodeCustom template to use the correct overrides an...Jonatan Röjder Delnavaz2024-09-161-7/+9
* Fix tooltip content being cut off at some display scalesaaronp642024-09-161-0/+1
* Corrected rotation gizmo plane math for off-center perspective view.Zi Ye2024-09-161-3/+13
* Fix uniform subgroup in shader will carry out to next groupjsjtxietian2024-09-161-0/+1
* Increase precision of skeleton transforms in the skeleton shader in the Compa...clayjohn2024-09-161-1/+1
* Fail when submit or sync called on main rendering deviceclayjohn2024-09-162-3/+12
* Fix LightmapGI not taking environment sky rotation into account when bakingHugo Locurcio2024-09-161-0/+1
* Fixed crash on PowerVR GE8320 GPUsMiley Hollenberg2024-09-163-2/+8
* fix to ensure generated light probes do not get placed too close to manual li...Kyle Appelgate2024-09-161-1/+1
* Apply patch for considering visual layers for DirectionalLightSlashscreen2024-09-161-1/+1
* Remove superfluous `print_line` callChris Cranford2024-09-161-1/+0
* Fix incorrect warning on SkeletonModifierSilc Lizard (Tokage) Renew2024-09-161-1/+1
* OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our...David Snopek2024-09-163-28/+7