summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* Add .editorconfigGuilherme Felipe2015-06-221-0/+10
|
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-2237-276/+1260
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-1625-73/+766
|\
| * fixed small refresh issue when moving docksJuan Linietsky2015-06-141-0/+4
| |
| * fixes for dock motionJuan Linietsky2015-06-142-2/+62
| |
| * missing changesJuan Linietsky2015-06-1411-12/+45
| |
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-1318-51/+569
| |\
| * | some editor window changesJuan Linietsky2015-06-1314-61/+657
| | | | | | | | | | | | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* | | fix "v" pivot adjust functionJuan Linietsky2015-06-161-1/+11
| |/ |/|
* | some optimizations in godot memory handlingJuan Linietsky2015-06-123-14/+14
| |
* | added ability for Area (3D) to detect other areasJuan Linietsky2015-06-1210-22/+500
| |
* | made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-124-14/+54
| |
* | Update rasterizer_gles2.cppJuan Linietsky2015-06-121-1/+1
|/ | | fixed camera plane
* added iconJuan Linietsky2015-06-112-0/+1
|
* new space shooter demoJuan Linietsky2015-06-1144-44/+468
| | | | ortho camera sort fix, closes #2063
* Merge pull request #2051 from jrimclean/masterJuan Linietsky2015-06-081-2/+2
|\ | | | | oops, thanks
| * Fixed get_packet/put_packet bindings in PacketPeer.James McLean2015-06-081-2/+2
|/
* draw button focus before text and iconJuan Linietsky2015-06-083-5/+14
| | | | closes #2047
* grid container supports separate h and v spacingJuan Linietsky2015-06-082-9/+12
| | | | closes #2049
* Delete godot.creator.user.RG2068Juan Linietsky2015-06-081-193/+0
|
* logo in svg curves & licenseJuan Linietsky2015-06-082-0/+136
|
* Added Node.find_node(mask) functionJuan Linietsky2015-06-082-0/+25
| | | | by popular request
* Merge pull request #2044 from est31/fix-winJuan Linietsky2015-06-072-2/+4
|\ | | | | Complete fix for windows compilability
| * Complete fix for windows compilabilityest312015-06-072-2/+4
| | | | | | | | Thanks @volzhs for testing :)
* | Merge pull request #2042 from est31/fix-winJuan Linietsky2015-06-074-24/+14
|\| | | | | Fix windows compilability
| * Fix windows compilabilityest312015-06-074-24/+14
|/
* Merge pull request #2037 from est31/use-local-winJuan Linietsky2015-06-0711-38/+182
|\ | | | | Time zone support
| * Add OS.get_time_zone_info functionest312015-06-068-2/+119
| | | | | | | | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
| * Add utc param to get_time and get_date methodsest312015-06-0611-35/+62
| | | | | | | | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
| * Use local time for both time and date on winest312015-06-062-3/+3
| | | | | | | | On unix and nacl, both date and time are expressed in local time.
* | Merge pull request #2029 from est31/rawarrayJuan Linietsky2015-06-071-1/+36
|\ \ | | | | | | Add String.to_utf8() and String.to_ascii()
| * | Add String.to_utf8() and String.to_ascii()est312015-06-041-1/+36
| | |
* | | Merge pull request #2023 from TheJosh/dae-exporter-assimpJuan Linietsky2015-06-071-7/+17
|\ \ \ | | | | | | | | Fix Blender DAE exporter - files are unreadable by Assimp
| * | | Fix DAE exporter - files unreadable by AssimpJosh Heidenreich2015-06-021-7/+17
| |/ / | | | | | | | | | Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place.
* | | Merge pull request #2017 from Razzlegames/multitouch_fix_1908Juan Linietsky2015-06-071-1/+1
|\ \ \ | | | | | | | | Additional Fix for Multi-touch release problem
| * | | Additional Fix for Multi-touch release problemKyle Luce2015-05-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908
* | | | Merge pull request #2007 from Krzycho666/masterJuan Linietsky2015-06-071-0/+1
|\ \ \ \ | | | | | | | | | | Fixed ui_accept problem
| * | | | Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵krzycho2015-05-291-0/+1
| | | | | | | | | | | | | | | | | | | | event and pull it.
* | | | | Merge pull request #1977 from choikwa/masterJuan Linietsky2015-06-071-1/+1
|\ \ \ \ \ | | | | | | | | | | | | fix typo error in Color::invert, fixes #1967
| * \ \ \ \ Merge pull request #2 from okamstudio/masterKevin Choi2015-05-3163-629/+3982
| |\ \ \ \ \ | | | | | | | | | | | | | | pull
| * \ \ \ \ \ Merge pull request #1 from okamstudio/masterKevin Choi2015-05-2530-106/+840
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | improved animation editor
| * | | | | | | fix typo error in Color::invertchoikwa2015-05-241-1/+1
| | | | | | | |
* | | | | | | | Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky2015-06-0713-70/+861
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Replace color phases with color ramp for Particles2D. (need some review/guidance)
| * | | | | | | | Inline get_color_at_offset(). Delete unnecessary check.Biliogadafr2015-05-282-49/+44
| | | | | | | | |
| * | | | | | | | Add get_color_at_offset(). Ensure correct points order.Biliogadafr2015-05-263-38/+67
| | | | | | | | |
| * | | | | | | | Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-2413-64/+831
| |/ / / / / / /
* | | | | | | | Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-0714-6/+70
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Calculate gravity based on distance from body to gravity point
| * | | | | | | | Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-188-3/+36
| | | | | | | | |
| * | | | | | | | Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-187-4/+35
| | | | | | | | |
* | | | | | | | | -fixed many memory initialization issuesJuan Linietsky2015-06-0623-41/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix