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* Optimize and/or improve some SVG iconsVolTer2023-05-2218-18/+18
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* Merge pull request #51448 from ↵Yuri Sizov2023-05-182-3/+3
|\ | | | | | | | | SaracenOne/animation_tree_parallel_state_machine_fix Allocate unique `track_blends` vector for animation states
| * Allocate unique track_blends vector for animation states.SaracenOne2023-05-182-3/+3
| | | | | | | | Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
* | Merge pull request #77083 from Jess3Jane/stringname-docsYuri Sizov2023-05-181-4/+4
|\ \ | |/ |/| Accurately document StringName comparisons
| * Accurately document StringName comparisonsjess3jane2023-05-181-4/+4
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* | Merge pull request #77161 from AThousandShips/touch_texture_fixYuri Sizov2023-05-181-2/+2
|\ \ | | | | | | Make `TouchScreenButton` connections reference counted
| * | Make `TouchScreenButton` connections reference countedNinni Pipping2023-05-171-2/+2
| | | | | | | | | | | | Prevents errors when assigning the same texture to both slots
* | | Merge pull request #77171 from rburing/support_thresholds_3dYuri Sizov2023-05-181-15/+22
|\ \ \ | | | | | | | | Restore edge and face support thresholds in 3D
| * | | Restore edge and face support thresholds in 3DRicardo Buring2023-05-171-15/+22
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* | | | Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-docYuri Sizov2023-05-181-2/+3
|\ \ \ \ | | | | | | | | | | Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
| * | | | Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroringFranckRJ2023-05-181-2/+3
| |/ / / | | | | | | | | | | | | Also added a warning explaining that despite its name the texture isn't mirrored.
* | | | Merge pull request #77194 from lyuma/pose_global_no_overrideYuri Sizov2023-05-181-4/+4
|\ \ \ \ | | | | | | | | | | Fix get_bone_pose_global_no_override()
| * | | | Fix get_bone_pose_global_no_override()Lyuma2023-05-181-4/+4
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* | | | | Merge pull request #77197 from AThousandShips/string_name_cmpYuri Sizov2023-05-181-0/+9
|\ \ \ \ \ | | | | | | | | | | | | Fix `StringName` comparison
| * | | | | Fix `StringName` comparisonNinni Pipping2023-05-181-0/+9
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* | | | | Merge pull request #77198 from paulloz/dotnet-fix-real-t-is-doubleYuri Sizov2023-05-181-2/+2
|\ \ \ \ \ | | | | | | | | | | | | Link the right build property to REAL_T_IS_DOUBLE
| * | | | | Link the right build property to REAL_T_IS_DOUBLEPaul Joannon2023-05-181-2/+2
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* | | | | | Merge pull request #77201 from mhilbrunner/fix-the-docsYuri Sizov2023-05-182-1/+3
|\ \ \ \ \ \ | | | | | | | | | | | | | | Small docs syntax fixes
| * | | | | | Small docs syntax fixesMax Hilbrunner2023-05-182-1/+3
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* | | | | | Merge pull request #77205 from akien-mga/ci-godot-cpp-base-branchYuri Sizov2023-05-186-6/+7
|\ \ \ \ \ \ | |/ / / / / |/| | | | | CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
| * | | | | CI: Use GODOT_BASE_BRANCH for the godot-cpp checkoutRémi Verschelde2023-05-186-6/+7
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* | | | | Merge pull request #77103 from voidshine/doc_midi_note_velocity_quirkMax Hilbrunner2023-05-182-4/+6
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| * | | | Document MIDI zero velocity quirkvoidshine2023-05-172-4/+6
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* | | | Merge pull request #77187 from BastiaanOlij/fix_typo_debug_shadow_splitsBastiaan Olij2023-05-181-1/+1
|\ \ \ \ | |/ / / |/| | | Fix a typo in the debug shadow split renderer
| * | | Fix a typo in the debug shadow split rendererBastiaan Olij2023-05-181-1/+1
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* | | Merge pull request #77165 from bitsawer/fix_clang_buildRémi Verschelde2023-05-171-1/+1
|\ \ \ | | | | | | | | | | | | Fix for Clang dev_mode Windows build
| * | | Fix for Clang dev_mode Windows buildbitsawer2023-05-171-1/+1
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* | | | Merge pull request #77163 from ChibiDenDen/gles_verify_shader_cacheRémi Verschelde2023-05-171-0/+7
|\ \ \ \ | | | | | | | | | | | | | | | Verify that GLES3 cached shader load is successful
| * | | | Verify gles3 cached shader load successfulChibiDenDen2023-05-171-0/+7
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* | | | Merge pull request #77154 from RPicster/raffa/particles-noise-improvementRémi Verschelde2023-05-172-60/+74
|\ \ \ \ | |/ / / |/| | | Reworked Particle Turbulence
| * | | Reworked Particle Turbulence - Rebased.KdotJPG2023-05-172-60/+74
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* | | | Merge pull request #77160 from KoBeWi/Control_is_invertebrateRémi Verschelde2023-05-171-0/+3
|\ \ \ \ | | | | | | | | | | | | | | | Fix crash when trying to create bones from Control
| * | | | Fix crash when trying to create bones from Controlkobewi2023-05-171-0/+3
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* | | | Merge pull request #77156 from mhilbrunner/docs-gdscriptRémi Verschelde2023-05-171-1/+2
|\ \ \ \ | | | | | | | | | | | | | | | Docs: Point to @GDScript in GDscript (script impl)
| * | | | Docs: Point to @GDScript in GDscript (script impl)Max Hilbrunner2023-05-171-1/+2
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* | | | Merge pull request #77145 from RandomShaper/enh_fix_mt_procRémi Verschelde2023-05-178-63/+145
|\ \ \ \ | | | | | | | | | | | | | | | Enhance/fix MT-processing related things
| * | | | Optimize threading-sensitive node data for single-threaded processingPedro J. Estébanez2023-05-178-60/+142
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| * | | | Let calls through thread guards in resource loading contextsPedro J. Estébanez2023-05-171-3/+3
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* | | | | Merge pull request #77143 from RandomShaper/fix_wtp_deadlocksRémi Verschelde2023-05-174-61/+198
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | Avoid multiple possibilites of deadlock in resource loading
| * | | | | Avoid multiple possibilites of deadlock in resource loadingPedro J. Estébanez2023-05-174-61/+198
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* | | | | Merge pull request #77134 from jpcerrone/fix_input_maps_on_project_conversionRémi Verschelde2023-05-172-8/+3
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix Input Map key assignments missing after project conversion
| * | | | | Fix Input Map key assignments missing after project conversionjpcerrone2023-05-162-8/+3
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #76336 (Input Map keys missing). Moves the project.godot config_version stamping from the project manager to the project converter. Now there's no difference between converting through the project manager and the CLI tool. Fixes being prompted to re-convert the project in the project manager after having done so through the CLI tool.
* | | | | Merge pull request #77118 from etodd/fix-csgpolygon3d-dirtyRémi Verschelde2023-05-171-1/+1
|\ \ \ \ \ | |_|_|/ / |/| | | | | | | | | Fix CSGPolygon3D in path mode disappearing at runtime
| * | | | Fix CSGPolygon3D in path mode disappearing at runtime.Evan Todd2023-05-151-1/+1
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* | | | Merge pull request #77141 from TokageItLab/optimize-tween-divisionRémi Verschelde2023-05-171-11/+22
|\ \ \ \ | | | | | | | | | | | | | | | Optimize Tween calculations by caching some divisions
| * | | | Optimize Tween calculations by caching some divisionsSilc Lizard (Tokage) Renew2023-05-171-11/+22
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* | | | | Merge pull request #77089 from DearthDev/lightmapgi-dynamic-objectsRémi Verschelde2023-05-171-2/+2
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | LightmapGI dynamic object lighting fix
| * | | | | Correctly insert lightmap captures and geometries.dearthdev2023-05-151-2/+2
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* | | | | | Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_mainRémi Verschelde2023-05-178-76/+83
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Augment the `InputEvent` class with a `CANCELED` state
| * | | | | | Augment the `InputEvent` class with a `CANCELED` stateFredia Huya-Kouadio2023-05-158-76/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field. This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled. To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.