Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Optimize and/or improve some SVG icons | VolTer | 2023-05-22 | 18 | -18/+18 |
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* | Merge pull request #51448 from ↵ | Yuri Sizov | 2023-05-18 | 2 | -3/+3 |
|\ | | | | | | | | | SaracenOne/animation_tree_parallel_state_machine_fix Allocate unique `track_blends` vector for animation states | ||||
| * | Allocate unique track_blends vector for animation states. | SaracenOne | 2023-05-18 | 2 | -3/+3 |
| | | | | | | | | Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks. | ||||
* | | Merge pull request #77083 from Jess3Jane/stringname-docs | Yuri Sizov | 2023-05-18 | 1 | -4/+4 |
|\ \ | |/ |/| | Accurately document StringName comparisons | ||||
| * | Accurately document StringName comparisons | jess3jane | 2023-05-18 | 1 | -4/+4 |
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* | | Merge pull request #77161 from AThousandShips/touch_texture_fix | Yuri Sizov | 2023-05-18 | 1 | -2/+2 |
|\ \ | | | | | | | Make `TouchScreenButton` connections reference counted | ||||
| * | | Make `TouchScreenButton` connections reference counted | Ninni Pipping | 2023-05-17 | 1 | -2/+2 |
| | | | | | | | | | | | | Prevents errors when assigning the same texture to both slots | ||||
* | | | Merge pull request #77171 from rburing/support_thresholds_3d | Yuri Sizov | 2023-05-18 | 1 | -15/+22 |
|\ \ \ | | | | | | | | | Restore edge and face support thresholds in 3D | ||||
| * | | | Restore edge and face support thresholds in 3D | Ricardo Buring | 2023-05-17 | 1 | -15/+22 |
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* | | | | Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc | Yuri Sizov | 2023-05-18 | 1 | -2/+3 |
|\ \ \ \ | | | | | | | | | | | Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring` | ||||
| * | | | | Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring | FranckRJ | 2023-05-18 | 1 | -2/+3 |
| |/ / / | | | | | | | | | | | | | Also added a warning explaining that despite its name the texture isn't mirrored. | ||||
* | | | | Merge pull request #77194 from lyuma/pose_global_no_override | Yuri Sizov | 2023-05-18 | 1 | -4/+4 |
|\ \ \ \ | | | | | | | | | | | Fix get_bone_pose_global_no_override() | ||||
| * | | | | Fix get_bone_pose_global_no_override() | Lyuma | 2023-05-18 | 1 | -4/+4 |
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* | | | | | Merge pull request #77197 from AThousandShips/string_name_cmp | Yuri Sizov | 2023-05-18 | 1 | -0/+9 |
|\ \ \ \ \ | | | | | | | | | | | | | Fix `StringName` comparison | ||||
| * | | | | | Fix `StringName` comparison | Ninni Pipping | 2023-05-18 | 1 | -0/+9 |
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* | | | | | Merge pull request #77198 from paulloz/dotnet-fix-real-t-is-double | Yuri Sizov | 2023-05-18 | 1 | -2/+2 |
|\ \ \ \ \ | | | | | | | | | | | | | Link the right build property to REAL_T_IS_DOUBLE | ||||
| * | | | | | Link the right build property to REAL_T_IS_DOUBLE | Paul Joannon | 2023-05-18 | 1 | -2/+2 |
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* | | | | | | Merge pull request #77201 from mhilbrunner/fix-the-docs | Yuri Sizov | 2023-05-18 | 2 | -1/+3 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | Small docs syntax fixes | ||||
| * | | | | | | Small docs syntax fixes | Max Hilbrunner | 2023-05-18 | 2 | -1/+3 |
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* | | | | | | Merge pull request #77205 from akien-mga/ci-godot-cpp-base-branch | Yuri Sizov | 2023-05-18 | 6 | -6/+7 |
|\ \ \ \ \ \ | |/ / / / / |/| | | | | | CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout | ||||
| * | | | | | CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout | Rémi Verschelde | 2023-05-18 | 6 | -6/+7 |
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* | | | | | Merge pull request #77103 from voidshine/doc_midi_note_velocity_quirk | Max Hilbrunner | 2023-05-18 | 2 | -4/+6 |
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| * | | | | Document MIDI zero velocity quirk | voidshine | 2023-05-17 | 2 | -4/+6 |
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* | | | | Merge pull request #77187 from BastiaanOlij/fix_typo_debug_shadow_splits | Bastiaan Olij | 2023-05-18 | 1 | -1/+1 |
|\ \ \ \ | |/ / / |/| | | | Fix a typo in the debug shadow split renderer | ||||
| * | | | Fix a typo in the debug shadow split renderer | Bastiaan Olij | 2023-05-18 | 1 | -1/+1 |
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* | | | Merge pull request #77165 from bitsawer/fix_clang_build | Rémi Verschelde | 2023-05-17 | 1 | -1/+1 |
|\ \ \ | | | | | | | | | | | | | Fix for Clang dev_mode Windows build | ||||
| * | | | Fix for Clang dev_mode Windows build | bitsawer | 2023-05-17 | 1 | -1/+1 |
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* | | | | Merge pull request #77163 from ChibiDenDen/gles_verify_shader_cache | Rémi Verschelde | 2023-05-17 | 1 | -0/+7 |
|\ \ \ \ | | | | | | | | | | | | | | | | Verify that GLES3 cached shader load is successful | ||||
| * | | | | Verify gles3 cached shader load successful | ChibiDenDen | 2023-05-17 | 1 | -0/+7 |
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* | | | | Merge pull request #77154 from RPicster/raffa/particles-noise-improvement | Rémi Verschelde | 2023-05-17 | 2 | -60/+74 |
|\ \ \ \ | |/ / / |/| | | | Reworked Particle Turbulence | ||||
| * | | | Reworked Particle Turbulence - Rebased. | KdotJPG | 2023-05-17 | 2 | -60/+74 |
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* | | | | Merge pull request #77160 from KoBeWi/Control_is_invertebrate | Rémi Verschelde | 2023-05-17 | 1 | -0/+3 |
|\ \ \ \ | | | | | | | | | | | | | | | | Fix crash when trying to create bones from Control | ||||
| * | | | | Fix crash when trying to create bones from Control | kobewi | 2023-05-17 | 1 | -0/+3 |
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* | | | | Merge pull request #77156 from mhilbrunner/docs-gdscript | Rémi Verschelde | 2023-05-17 | 1 | -1/+2 |
|\ \ \ \ | | | | | | | | | | | | | | | | Docs: Point to @GDScript in GDscript (script impl) | ||||
| * | | | | Docs: Point to @GDScript in GDscript (script impl) | Max Hilbrunner | 2023-05-17 | 1 | -1/+2 |
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* | | | | Merge pull request #77145 from RandomShaper/enh_fix_mt_proc | Rémi Verschelde | 2023-05-17 | 8 | -63/+145 |
|\ \ \ \ | | | | | | | | | | | | | | | | Enhance/fix MT-processing related things | ||||
| * | | | | Optimize threading-sensitive node data for single-threaded processing | Pedro J. Estébanez | 2023-05-17 | 8 | -60/+142 |
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| * | | | | Let calls through thread guards in resource loading contexts | Pedro J. Estébanez | 2023-05-17 | 1 | -3/+3 |
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* | | | | | Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks | Rémi Verschelde | 2023-05-17 | 4 | -61/+198 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Avoid multiple possibilites of deadlock in resource loading | ||||
| * | | | | | Avoid multiple possibilites of deadlock in resource loading | Pedro J. Estébanez | 2023-05-17 | 4 | -61/+198 |
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* | | | | | Merge pull request #77134 from jpcerrone/fix_input_maps_on_project_conversion | Rémi Verschelde | 2023-05-17 | 2 | -8/+3 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Fix Input Map key assignments missing after project conversion | ||||
| * | | | | | Fix Input Map key assignments missing after project conversion | jpcerrone | 2023-05-16 | 2 | -8/+3 |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #76336 (Input Map keys missing). Moves the project.godot config_version stamping from the project manager to the project converter. Now there's no difference between converting through the project manager and the CLI tool. Fixes being prompted to re-convert the project in the project manager after having done so through the CLI tool. | ||||
* | | | | | Merge pull request #77118 from etodd/fix-csgpolygon3d-dirty | Rémi Verschelde | 2023-05-17 | 1 | -1/+1 |
|\ \ \ \ \ | |_|_|/ / |/| | | | | | | | | | Fix CSGPolygon3D in path mode disappearing at runtime | ||||
| * | | | | Fix CSGPolygon3D in path mode disappearing at runtime. | Evan Todd | 2023-05-15 | 1 | -1/+1 |
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* | | | | Merge pull request #77141 from TokageItLab/optimize-tween-division | Rémi Verschelde | 2023-05-17 | 1 | -11/+22 |
|\ \ \ \ | | | | | | | | | | | | | | | | Optimize Tween calculations by caching some divisions | ||||
| * | | | | Optimize Tween calculations by caching some divisions | Silc Lizard (Tokage) Renew | 2023-05-17 | 1 | -11/+22 |
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* | | | | | Merge pull request #77089 from DearthDev/lightmapgi-dynamic-objects | Rémi Verschelde | 2023-05-17 | 1 | -2/+2 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | LightmapGI dynamic object lighting fix | ||||
| * | | | | | Correctly insert lightmap captures and geometries. | dearthdev | 2023-05-15 | 1 | -2/+2 |
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* | | | | | | Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main | Rémi Verschelde | 2023-05-17 | 8 | -76/+83 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Augment the `InputEvent` class with a `CANCELED` state | ||||
| * | | | | | | Augment the `InputEvent` class with a `CANCELED` state | Fredia Huya-Kouadio | 2023-05-15 | 8 | -76/+83 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field. This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled. To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly. |