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* Merge pull request #60901 from BastiaanOlij/vrsRémi Verschelde2022-07-1744-463/+1571
|\ | | | | Adding Variable Rate Shading support to Godot
| * Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-1744-463/+1571
|/ | | | | Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
* Merge pull request #63075 from basta/masterRémi Verschelde2022-07-173-3/+3
|\ | | | | Changing function definition to fix errror when compiling godot-python
| * Changed bool to GdNativeBoolbasta2022-07-163-3/+3
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* | Merge pull request #63082 from aaronfranke/editor-plugin-alphabetizeRémi Verschelde2022-07-171-44/+47
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| * | Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke2022-07-161-44/+47
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* | Merge pull request #63077 from Zylann/doc_plane_distance_toRémi Verschelde2022-07-161-1/+1
|\ \ | | | | | | Indicate Plane.distance_to returns a signed distance
| * | Indicate Plane.distance_to returns a signed distanceMarc Gilleron2022-07-161-1/+1
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* | Merge pull request #63078 from snailrhymer/patch-1Rémi Verschelde2022-07-161-1/+1
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| * Fix typo in VehicleBody3D.xmlsnailrhymer2022-07-161-1/+1
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* Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde2022-07-1613-27/+1021
|\ | | | | Add Rest Fixer to importer retarget
| * add rest fixer to importer retargetSilc Renew2022-07-1613-27/+1021
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* | Merge pull request #62623 from TokageItLab/refactor-sync-animtreeRémi Verschelde2022-07-1624-184/+229
|\ \ | | | | | | Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
| * | refactor sync in AnimationTreeSilc Renew2022-07-1624-184/+229
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* | Merge pull request #63013 from aaronfranke/double-slider-boxRémi Verschelde2022-07-154-14/+14
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| * | Consistently use double in Slider and SpinBoxAaron Franke2022-07-154-14/+14
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* | Merge pull request #63043 from pattlebass/fix-html5-localeFabio Alessandrelli2022-07-151-0/+1
|\ \ | |/ |/| HTML5: Make locale string match other platforms
| * HTML5: Make `OS.get_locale()` match other platformspattlebass2022-07-151-0/+1
| | | | | | | | Fixes #63029.
* | Merge pull request #62906 from bruvzg/ts_bit_fieldsRémi Verschelde2022-07-1535-334/+395
|\ \ | | | | | | Use BitField hint for the TextServer enums.
| * | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵bruvzg2022-07-1535-334/+395
|/ / | | | | | | support to the GDextension API.
* | Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmpRémi Verschelde2022-07-141-2/+3
|\ \ | | | | | | Download Vulkan SDK disk image to a temporary folder in the script
| * | Download Vulkan SDK disk image to a temporary folder in the scriptHugo Locurcio2022-07-141-2/+3
|/ / | | | | | | | | This prevents a `vulkan-sdk.dmg` file from lingering in the current working directory after installing the Vulkan SDK.
* | Merge pull request #62980 from garychia/scene_tree_editor_improvementRémi Verschelde2022-07-142-0/+9
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| * | Disable the OK button when no node is selected.Chia-Hsiang Cheng2022-07-142-0/+9
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* | | Merge pull request #62835 from besh81/masterRémi Verschelde2022-07-141-2/+3
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| * | | Fixed bug in grid_container with hidden childrenbesh812022-07-141-2/+3
| | |/ | |/| | | | | | | Fix a bug that occour when there are hidden children in grid_container. The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
* | | Merge pull request #62997 from KoBeWi/drag_voidRémi Verschelde2022-07-142-20/+25
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| * | | Clear drag_selection when drag endskobewi2022-07-142-20/+25
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* | | Merge pull request #62993 from KoBeWi/drashRémi Verschelde2022-07-141-1/+1
|\ \ \ | |/ / |/| | Fix drag_selection crash on scene close
| * | Fix drag_selection crash on scene closekobewi2022-07-141-1/+1
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* | Merge pull request #58763 from Calinou/editor-fix-default-float-stepRémi Verschelde2022-07-142-2/+4
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| * | Fix some properties having an invalid float step of `0`Hugo Locurcio2022-07-102-2/+4
| |/ | | | | | | | | | | This also clamps the float step in the editor to the lowest value that is guaranteed to work in all situations (including for 32-bit floats).
* | Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-Rémi Verschelde2022-07-149-161/+122
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| * | Remove unused hintskobewi2022-07-129-161/+122
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* | | Merge pull request #62919 from MinusKube/dock-layout-save-bugRémi Verschelde2022-07-141-1/+7
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| * | | Fix editor dock layout not saving correctlyMinusKube2022-07-111-1/+7
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* | | Merge pull request #62952 from and-rad/results-count-no-negativeRémi Verschelde2022-07-141-1/+1
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| * | | Fix negative search result matchAndreas Raddau2022-07-121-1/+1
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* | | | Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_freeRémi Verschelde2022-07-142-2/+2
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| * | | | Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij2022-07-122-2/+2
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* | | | Merge pull request #60696 from Calinou/shadow-quality-rename-project-settingsRémi Verschelde2022-07-1421-200/+201
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| * | | | Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-1321-200/+201
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
* | | | | Merge pull request #62710 from ↵Rémi Verschelde2022-07-131-6/+37
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | Calinou/editor-help-improve-code-kbd-ref-highlight
| * | | | | Improve visibility of code, kbd and clickable references in editor helpHugo Locurcio2022-07-051-6/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a background color for inline code, code blocks, keyboard shortcuts and clickable references (such as `[member something]`).
* | | | | | Merge pull request #62990 from Lerg/patch-1Rémi Verschelde2022-07-132-2/+2
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| * | | | | | Fix documentation for C# Vector2/3i classes.Lerg2022-07-132-2/+2
|/ / / / / / | | | | | | | | | | | | | | | | | | The / operator was wrongly documented as a multiplication.
* | | | | | Merge pull request #62986 from fire-forge/array-objectRémi Verschelde2022-07-131-1/+8
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| * | | | | Show Resource type name in Array editorFireForge2022-07-131-1/+8
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Follow-up to #60409 Example: @export var gradient_array: Array[Gradient] Before: Array[Object] After: Array[Gradient]
* | | | | Merge pull request #62978 from akien-mga/spriteframes-sort-anims-alphabeticallyRémi Verschelde2022-07-133-47/+14
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| * | | | | SpriteFrames: Sort animations alphabeticallyRémi Verschelde2022-07-133-47/+14
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | And finally remove the 'frames' property which was added for compatibility with 2.1 in bed3efb17ede58a2bfc177b47cb3a49091aea30a. Fixes #21765. The 'animations' property on the other hand is needed, contrarily to what its comment said (copy-paste mistake probably). Also removes unused '_get_animation_list'.