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Update indices after removing custom data layers
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Fix tile resizing towards atlas boundary
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Fix GridMap tile picking when a search filter is applied
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Fix Import Tracks import setting for single clip
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Add `agent` and `map` tests for 'NavigationServer3D'
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This commits fixes a bug in `free()` function as well.
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Clarify that authority is not automatically replicated
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Prevent quoted args in `editor/main_run_args` from being split at spaces
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Fix wrong descriptions in EditorSettings
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Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
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Fix AudioListener2D ignoring rotation for positional audio
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ajreckof/you-know-when-you-want-to-search-this-member-you-don't-know-and-then-you-have-the-script-editor-all-over-the-place-now-it-should-not-happen-anymore-hopefully
Fix placement and style of the "Make Floating" button
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Fix `Ref<>.is_valid()` for ScriptInstanceExtension
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Only check the reference not the value.
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Fixes TileSet set as local to scene
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Clarify when things with _IDLE and _PHYSICS enums will run
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Fix insert key crash with no animation
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Check if the required texture format is imported in the export dialog
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Make container element type comparison safe
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Fix: Typed arrays aren't working with +
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Fix TileMap draw preview when switching CanvasItem editor tool
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raulsntos/dotnet/define-constants-without-whitespace
C#: Remove whitespace from define constants
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
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CI: Use SCU build for Linux w/ sanitizers build
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It's the slowest build so a speedup from SCU is welcome.
The other purpose of this change is to actually catch global scope
conflicts which would break the SCU build.
SCU builds have drawbacks as they won't fully validate that the
includes are correct, but we should have enough other builds in the CI
build matrix to catch this type of bug.
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SCons: Move platform logo/run icon to `export` folder
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Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.
The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.
So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
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Handle RID validator overflow
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Clarify `String.get_slice` behavior
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Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
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macOS: Finish checking templates before validating texture formats
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C#: Add compat overloads
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