| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #14782 from djrm/pr_visual_improvements | Rémi Verschelde | 2017-12-17 | 4 | -8/+14 |
| |\ | | | | | Now every variant type has its icon. | ||||
| | * | Now every variant type has its icon. | Daniel J. Ramirez | 2017-12-17 | 4 | -8/+14 |
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| * | | Merge pull request #14779 from RayKoopa/setting_ui_design | Rémi Verschelde | 2017-12-17 | 6 | -45/+81 |
| |\ \ | |/ |/| | Implement settings dialog UI ideas | ||||
| | * | Clean up setting dialogues a bit. | Ray Koopa | 2017-12-17 | 6 | -45/+81 |
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| * | | Merge pull request #14748 from YeldhamDev/popupmenu_circleback | Rémi Verschelde | 2017-12-17 | 1 | -2/+10 |
| |\ \ | | | | | | | Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard | ||||
| | * | | Made highlighted item in PopupMenu circle back to the beginning/end when ↵ | Michael Alexsander Silva Dias | 2017-12-16 | 1 | -2/+10 |
| | | | | | | | | | | | | | using the keyboard. | ||||
| * | | | Merge pull request #14757 from YeldhamDev/submenu_keyboard | Rémi Verschelde | 2017-12-17 | 1 | -10/+25 |
| |\ \ \ | | | | | | | | | More changes to PopupMenu's submenu keyboard handling | ||||
| | * | | | More changes to PopupMenu's submenu keyboard handling. | Michael Alexsander Silva Dias | 2017-12-16 | 1 | -10/+25 |
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| * | | | | Merge pull request #14781 from djrm/pr_visual_improvements | Rémi Verschelde | 2017-12-17 | 61 | -239/+180 |
| |\ \ \ \ | | | | | | | | | | | General use Variant type icons, plus other icon updates. | ||||
| | * | | | | General use Variant type icons, plus other icon updates. | Daniel J. Ramirez | 2017-12-17 | 61 | -239/+180 |
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| * | | | | | Merge pull request #14770 from volzhs/sub-resources | Rémi Verschelde | 2017-12-17 | 2 | -5/+8 |
| |\ \ \ \ \ | | | | | | | | | | | | | Show sub-resources as sub-menu | ||||
| | * | | | | | Show sub-resources as sub-menu | volzhs | 2017-12-17 | 2 | -5/+8 |
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| * | | | | | | Merge pull request #14775 from hpvb/limit-lightmapper-subdiv | Rémi Verschelde | 2017-12-17 | 2 | -6/+2 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Limit the lightmapper subdivide to 1024 | ||||
| | * | | | | | | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | 2017-12-17 | 2 | -6/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | ||||
| * | | | | | | | Property install export templates when downloaded from http | Juan Linietsky | 2017-12-17 | 3 | -6/+20 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | added a scale parameter for scene import | ||||
| * | | | | | | | Merge pull request #14780 from vnen/tileset-editor-fix | Rémi Verschelde | 2017-12-17 | 1 | -3/+3 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Fix method not returning value in all paths (autotile editor) | ||||
| | * | | | | | | | Fix method not returning value in all paths (autotile editor) | George Marques | 2017-12-17 | 1 | -3/+3 |
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| * | | | | | | | Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose | Rémi Verschelde | 2017-12-17 | 3 | -25/+20 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Exposed LineEdit's "selection_clear" and renamed it to "deselect" | ||||
| | * | | | | | | | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | 2017-12-17 | 3 | -25/+20 |
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| * | | | | | | | Merge pull request #14772 from poke1024/fix14539 | Rémi Verschelde | 2017-12-17 | 2 | -6/+6 |
| |\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | | Fix cut-copy-line breaking paste (issue 14539) | ||||
| | * | | | | | | Fix cut-copy-line breaking paste (issue 14539) | Bernhard Liebl | 2017-12-17 | 2 | -6/+6 |
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| * / | | | | | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | 2017-12-17 | 2 | -9/+10 |
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| * | | | | | Merge pull request #14769 from akien-mga/if-0-cleanup | Rémi Verschelde | 2017-12-17 | 17 | -1324/+10 |
| |\ \ \ \ \ | |_|/ / / |/| | | | | Cleanup some #if 0'd code | ||||
| | * | | | | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 17 | -1324/+10 |
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| * | | | | Merge pull request #14767 from volzhs/save-clip-contents | Rémi Verschelde | 2017-12-17 | 1 | -1/+1 |
| |\ \ \ \ | |/ / / |/| | | | Fix Clip Content property is not saved | ||||
| | * | | | Fix Clip Content property is not saved | volzhs | 2017-12-17 | 1 | -1/+1 |
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| * | | | | Merge pull request #14760 from hpvb/add-several-unlikely-macros | Rémi Verschelde | 2017-12-17 | 2 | -12/+13 |
| |\ \ \ \ | | | | | | | | | | | Add several unlikely() macros | ||||
| | * | | | | Add several unlikely() macros | Hein-Pieter van Braam | 2017-12-17 | 2 | -12/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus | ||||
| * | | | | | Merge pull request #14758 from hpvb/optimize-lightbaker-rng | Rémi Verschelde | 2017-12-17 | 1 | -2/+14 |
| |\ \ \ \ \ | |_|/ / / |/| | | | | Use a more naive RNG for the lightmapper | ||||
| | * | | | | Use a more naive RNG for the lightmapper | Hein-Pieter van Braam | 2017-12-17 | 1 | -2/+14 |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05 | ||||
| * | | | | Merge pull request #14528 from AlmightyScientist/issue-14456 | Rémi Verschelde | 2017-12-17 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | Shader Language: Add in-for declared variables within for-block scope. | ||||
| | * | | | | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | 2017-12-17 | 1 | -1/+1 |
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| * | | | | | Merge pull request #14635 from poke1024/getline | Rémi Verschelde | 2017-12-17 | 1 | -1/+54 |
| |\ \ \ \ \ | | | | | | | | | | | | | Faster FileAccess::get_line() | ||||
| | * | | | | | Faster FileAccess::get_line() | poke1024 | 2017-12-16 | 1 | -1/+54 |
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| * | | | | | | Merge pull request #14692 from poke1024/docsgroups | Rémi Verschelde | 2017-12-17 | 2 | -125/+142 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Docs methods grouping by prefix | ||||
| | * | | | | | | Docs methods grouping by prefix | poke1024 | 2017-12-16 | 2 | -125/+142 |
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| * | | | | | | | Merge pull request #14745 from poke1024/api-hash-arg-info | Rémi Verschelde | 2017-12-17 | 1 | -4/+5 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Faster ClassDB::get_api_hash() | ||||
| | * | | | | | | | Faster ClassDB::get_api_hash() | Bernhard Liebl | 2017-12-16 | 1 | -4/+5 |
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| * | | | | | | | | Merge pull request #14755 from hpvb/fix-13337 | Rémi Verschelde | 2017-12-17 | 1 | -1/+1 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | Don't glBindTexture() on viewports without effects | ||||
| | * | | | | | | | | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 2017-12-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | @reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | ||||
| * | | | | | | | | | Merge pull request #14764 from poke1024/android | Rémi Verschelde | 2017-12-17 | 1 | -1/+2 |
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Increase sleep time for android export thread | ||||
| | * | | | | | | | | | Increase sleep time for android export thread | Bernhard Liebl | 2017-12-17 | 1 | -1/+2 |
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| * | | | | | | | | | Merge pull request #14766 from volzhs/info-fps | Rémi Verschelde | 2017-12-17 | 3 | -45/+28 |
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Refactoring FPS & information on 3D viewport | ||||
| | * | | | | | | | | | Refactoring FPS & information on 3D viewport | volzhs | 2017-12-17 | 3 | -45/+28 |
| | |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | ||||
| * | | | | | | | | | Merge pull request #14765 from ColinKinloch/master | Rémi Verschelde | 2017-12-17 | 1 | -1/+1 |
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Fixed Android NDK unified header detection for python 3 | ||||
| | * | | | | | | | | | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | 2017-12-17 | 1 | -1/+1 |
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| * | | | | | | | | | Merge pull request #14761 from fire/gdnative-lightmapper | Rémi Verschelde | 2017-12-17 | 1 | -0/+6 |
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Fix gdnative generation for lightmapper. | ||||
| | * | | | | | | | | | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | 2017-12-16 | 1 | -0/+6 |
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| * | | | | | | | | | Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbaker | Rémi Verschelde | 2017-12-17 | 1 | -3/+5 |
| |\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | | Tweak OpenMP parameters for lightbaker | ||||
| | * | | | | | | | | Tweak OpenMP parameters for lightbaker | Hein-Pieter van Braam | 2017-12-17 | 1 | -3/+5 |
| | | |_|_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less. | ||||
