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Document behavior of areas with concave shapes
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Improve C# signal analyzer errors
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Report the specific parameters that are not supported.
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Make `Menu/OptionButton` item auto-highlight behave better
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Improve the setters in gui, return directly if the value does not change.
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Avoid executing the following value-changed logics if the value does not really change.
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derammo/derammo_fix_trivial_resource_saver_arg_name
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As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.
The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.
So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).
The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):
https://github.com/godotengine/godot-visual-script
It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
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Replace Tree control left click on title signal with new signal for either left or right click
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Update C# named colors to use HEX codes
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some cases via "short circuiting"
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Spell out "anisotropic" fully in filter options
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libwebp: Sync with upstream 1.2.4
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
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Handle child control size changes in SplitContainer
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Fix RTL min. size not triggering text cache update.
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Disable editing properties in foreign resources
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from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
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Fix ruler lines rendering on top of text
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Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
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Remove copy constructors in C# structs
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Replace Array return types with TypedArray (part 2)
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C#: Seal classes that can't be inherited from
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Add %v for formatting vectors
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