| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
| |
Fixes #27852.
|
| |\
| |
| | |
FS dock: Allow deselecting items by clicking empty space
|
| |/
|
|
| |
Fixes #27546.
|
| |\
| |
| | |
Allow non-resizeable windows to enter full-screen mode.
|
| | | |
|
| |\ \
| | |
| | | |
Add Sprite to CollisionPolygon2D and LightOccluder2D converter
|
| | | |
| | |
| | |
| | | |
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
|
| |\ \ \
| | | |
| | | | |
Document SceneTree.get_frame() and persistent in add_to_group()
|
| | | | | |
|
| |\ \ \ \
| | | | |
| | | | | |
Improve RandomNumberGenerator docs.
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Clarified behavior of a few methods. Added implementation notes so
that developers not familiar with RNGs are alerted to common pitfalls.
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Changed "Disable Editor" to "Contextual Editor Enabled"
Do not show contextual editors for disabled classes.
|
| | | | | |
| | | | |
| | | | |
| | | | | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
|
| |\ \ \ \ \
| | | | | |
| | | | | | |
Workaround for syntax highlighting issue in GitHub
|
| | | | | | | |
|
| | | | | | |
| | | | | |
| | | | | |
| | | | | | |
Fixes #27324.
|
| |\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Mono: Add CPPPATH only to env_mono and cleanup build scripts
|
| | | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This way we avoid possible conflicts with other modules. Specially with include paths.
|
| | |/ / / / /
| | | | | |
| | | | | |
| | | | | | |
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
|
| | | | | | | |
|
| |\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Find the previous match in script editor when pressing Shift + Enter
|
| | | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This allows cycling through matches more efficiently.
|
| |\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Replace a few #if/#elif with #ifdef and "#elif defined"
|
| | | | | | | | | |
|
| |\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Added functions to AStar for disable/enable points to effectivly create obstacles
|
| | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
Fix File switching between reading and writing, opened with READ_WRITE on Windows
|
| | | |_|_|_|/ / / /
| |/| | | | | | |
| | | | | | | | | |
To allows use read and write anytime and in any order
|
| |\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
Added method to retrieve a direction vector from one point to another
|
| | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
Allow default audio bus layout modification
|
| | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
Respect keep_3d_linear when transparent_bg is on.
|
| | | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817.
|
| |\ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Reorder reverse caps characters table for string lower case conversion
|
| | | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
The binary search algorithm used to lookup character codes in the table
relies that the data must be ordered. This fixes `to_lower()` string
method to convert upper case to lower case properly, so that the
algorithm doesn't terminate prematurely.
Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Fix smooth_step to smoothstep in docs
|
| | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Document TileMap's new 'set_cell' internal override capability
|
| | | |_|_|_|_|_|_|_|_|_|_|/ /
| |/| | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Add support for type hints in non-default script editor templates
|
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
This also refactors template processing to avoid repetition.
This closes #27074.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / / / / / /
|/| | | | | | | | | | | | | | |
Allow panning while moving a node
|
| | | |_|_|_|_|_|_|_|_|_|/ / /
| |/| | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Fix Cursor Color in the Label/RichTextLabel
|
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Fixes #26246.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Added ignore flag / wildcard bit to tileset autotile
|
| | | |_|_|_|_|_|_|_|_|_|_|_|/ /
| |/| | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Added smoothstep built-in function
|
| | | | | | | | | | | | | | | | | |
|