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* Merge pull request #36194 from dragmz/dragmz/exit_crash_fixRémi Verschelde2020-02-142-2/+2
|\ | | | | Fix crash when closing project manager
| * fix crash when closing project managerMarcin Zawiejski2020-02-132-2/+2
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* | Merge pull request #36191 from drichardson/fix_36190Rémi Verschelde2020-02-141-0/+2
|\ \ | | | | | | Disable video driver option in editor
| * | Disable video driver option in editor since switching to GLES2 wouldDoug Richardson2020-02-131-0/+2
| | | | | | | | | | | | | | | | | | currently cause a crash on restart. Fixes #36190.
* | | Merge pull request #36208 from akien-mga/warningsRémi Verschelde2020-02-1419-53/+71
|\ \ \ | | | | | | | | Fix various GCC compilation warnings after Vulkan merge
| * | | Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-1419-53/+71
| | | | | | | | | | | | | | | | Part of #36132.
* | | | Merge pull request #36209 from Chaosus/vs_fix_cubemapsYuri Roubinsky2020-02-141-2/+2
|\ \ \ \ | | | | | | | | | | Restore cubemaps in visual shaders
| * | | | Restore cubemaps in visual shadersYuri Roubinsky2020-02-141-2/+2
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* | | | Merge pull request #36203 from timothyqiu/nav-polygon-leakRémi Verschelde2020-02-142-2/+6
|\ \ \ \ | | | | | | | | | | Fixes memory leak in NavigationPolygon
| * | | | Fixes memory leak in NavigationPolygonHaoyu Qiu2020-02-142-2/+6
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* | | | Merge pull request #36200 from clayjohn/VULKAN-sky-errorRémi Verschelde2020-02-141-1/+1
|\ \ \ \ | | | | | | | | | | Fix error flood with sky background
| * | | | Fix error flood with sky backgroundclayjohn2020-02-131-1/+1
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* | | | Merge pull request #36197 from Calinou/tweak-editor-help-comment-colorRémi Verschelde2020-02-141-1/+1
|\ \ \ \ | | | | | | | | | | Tweak the editor help comment color for better readability
| * | | | Tweak the editor help comment color for better readabilityHugo Locurcio2020-02-131-1/+1
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* | | | Merge pull request #36030 from dreamsComeTrue/fix-replace-text-enteredRémi Verschelde2020-02-141-0/+5
|\ \ \ \ | | | | | | | | | | Allow using Enter key for replacing text in code editors
| * | | | Allow using Enter key for replacing text in code editors (also Shift + Enter ↵Dominik 'squ@ll' Jasiński2020-02-081-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | works backwards) Fixes issue #31762
* | | | | Merge pull request #36193 from dragmz/dragmz/vulkan_desc_fixRémi Verschelde2020-02-141-1/+1
|\ \ \ \ \ | |_|/ / / |/| | | | Fix Vulkan project description
| * | | | fix Vulkan project descriptionMarcin Zawiejski2020-02-131-1/+1
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* | | | Merge pull request #36178 from akien-mga/basisu_20200104Rémi Verschelde2020-02-1319-465/+3978
|\ \ \ \ | |_|_|/ |/| | | basis_universal: Update to upstream commit from Jan 4, 2020
| * | | basis_universal: Update to upstream commit from Jan 4, 2020Rémi Verschelde2020-02-1319-465/+3978
| | | | | | | | | | | | | | | | BinomialLLC/basis_universal@895ee8ee7e04f22267f8d16d46de04d5a01d63ac.
* | | | Merge pull request #36187 from Chaosus/shader_forbid_out_samplersYuri Roubinsky2020-02-131-0/+7
|\ \ \ \ | |_|/ / |/| | | Prevent usage 'out' modifier on opaque shader types (textures currently)
| * | | Prevent usage 'out' modifier on opaque shader types (textures currently)Yuri Roubinsky2020-02-131-0/+7
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* | | | Merge pull request #36183 from Chaosus/vs_fix_texture_dropYuri Roubinsky2020-02-131-1/+1
|\ \ \ \ | |/ / / |/| | | Restore drag&drop textures in visual shaders
| * | | Restore drag&drop textures in visual shadersYuri Roubinsky2020-02-131-1/+1
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* | | Merge pull request #36177 from Chaosus/shader_fix_swizzlingYuri Roubinsky2020-02-132-2/+123
|\ \ \ | |/ / |/| | Fix bugs in shader swizzling
| * | Fix bugs in shader swizzlingYuri Roubinsky2020-02-132-2/+123
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* | Merge pull request #36176 from Chaosus/shader_fix_const_crashYuri Roubinsky2020-02-132-28/+90
|\ \ | | | | | | Fix shader crash if pass const argument to 'out/inout' parameter
| * | Fix shader crash if pass const argument to 'out/inout' parameterYuri Roubinsky2020-02-132-28/+90
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* | | Merge pull request #36175 from akien-mga/remove-more-deprecated-stuffRémi Verschelde2020-02-1336-502/+66
|\ \ \ | | | | | | | | Remove deprecated methods and code
| * | | Remove more deprecated methods and codeRémi Verschelde2020-02-1336-502/+66
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* | | | Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_tRémi Verschelde2020-02-133-3/+3
|\ \ \ \ | |/ / / |/| | | GDNative: Make godot_int an int64_t
| * | | GDNative: Make godot_int an int64_tRémi Verschelde2020-02-123-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | Redo of the change in cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 that caused a build issue, with the extra change needed to 'godot_arvr_blit'.
* | | | Merge pull request #36169 from timothyqiu/memleakRémi Verschelde2020-02-132-18/+72
|\ \ \ \ | | | | | | | | | | Fixes some memory leaks
| * | | | Fixes some memory leaksHaoyu Qiu2020-02-132-18/+72
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* | | | | Merge pull request #36174 from akien-mga/byebye-openghell-3Rémi Verschelde2020-02-1382-27729/+98
|\ \ \ \ \ | | | | | | | | | | | | Remove obsolete GLES3 backend
| * | | | | Remove obsolete GLES3 backendRémi Verschelde2020-02-1382-27729/+98
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
* | | | | Merge pull request #36144 from akien-mga/remove-deprecated-allow-decodingRémi Verschelde2020-02-135-32/+8
|\ \ \ \ \ | | | | | | | | | | | | Remove deprecated PacketPeer allow_object_decoding
| * | | | | Remove deprecated PacketPeer allow_object_decodingRémi Verschelde2020-02-135-32/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls.
* | | | | | Merge pull request #36143 from akien-mga/remove-deprecated-slave-syncRémi Verschelde2020-02-1314-51/+8
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | Remove deprecated sync and slave networking keywords
| * | | | | Remove deprecated sync and slave networking keywordsRémi Verschelde2020-02-1314-51/+8
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
* | | | | Merge pull request #36172 from Chaosus/vs_custom_highendRémi Verschelde2020-02-134-3/+19
|\ \ \ \ \ | | | | | | | | | | | | Added virtual method to VisualShaderNodeCustom to enable high-end mark
| * | | | | Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky2020-02-134-3/+19
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* | | | | | Merge pull request #36152 from Calinou/project-manager-rename-last-modifiedRémi Verschelde2020-02-133-14/+17
|\ \ \ \ \ \ | | | | | | | | | | | | | | Rename the "Last Modified" project list sorting option to "Last Edited"
| * | | | | | Rename the "Last Modified" project list sorting option to "Last Edited"Hugo Locurcio2020-02-123-14/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127.
* | | | | | | Merge pull request #36165 from Relintai/fix_engine_startgameRémi Verschelde2020-02-131-4/+2
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | Fix startGame's logic in engine.js.
| * | | | | | Fix startGame's logic in engine.js.Relintai2020-02-121-4/+2
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* | | | | | Merge pull request #36167 from Calinou/project-manager-disable-gles2Rémi Verschelde2020-02-131-1/+10
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | Disable the GLES2 renderer option in the Project Manager
| * | | | | Disable the GLES2 renderer option in the Project ManagerHugo Locurcio2020-02-131-1/+10
| |/ / / / | | | | | | | | | | | | | | | | | | | | It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0.
* | | | | Merge pull request #36150 from Chaosus/vs_vk_labelYuri Roubinsky2020-02-134-7/+25
|\ \ \ \ \ | |/ / / / |/| | | | Added high-end (Vulkan) label to some functions in visual shader
| * | | | Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky2020-02-124-7/+25
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