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jeffres/fix-highligthing-of-selected-file-in-shader-editor
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Tweak LightmapGI defaults to be closer to the CPU lightmapper
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- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
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Fix OpenXR layer composition blending
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Fix crash when playing Tween right after finishing
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Add get_distribution_name() and get_version() to OS
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supports: LinuxBSD, Windows, macOS, iOS, Android, UWP
Co-authored-by: bruvzg
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Fix error spam in the renderer when using GPUParticles3D
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The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.
This flag will also be used in the future to properly support TAA in particles.
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Make `push_nupkgs_local` absolute
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Ensures the `push_nupkgs_local` argument in build_assemblies.py is an
absolute path so the argument can be
given as a relative path and it will be converted.
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This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
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Fix sorting of uniform items in the material properties
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Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
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Update checked based on the variant type of the value
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In `EditorProperty::update_revert_and_pin_status`, if `checkable` is `true`, update `checked` based on the variant type of the value, and rename the function as `EditorProperty::update_editor_property_status`.
**Known problems:**
1. Unable to check Checkbox for properties of type `Object` when it is unchecked. This is probably because during value store/fetch, the `nullptr` (variant type is `Variant::OBJECT`) eventually becomes `Variant()` (variant type is `Variant::NIL`).
2. For theme overrides, click the revert icon will uncheck the Checkbox. This is probably because `EditorPropertyRevert::get_property_revert_value` returns `Variant()`.
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Fix crash open opening Add Metadata dialog
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Free preview sun and environement on editor close
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Previously, they would only be freed if they were in the editor node tree.
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
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Use embedding viewport instead of parent viewport to determine popup rect
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Fix empty text in the add button when editing nodes with items
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
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Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
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ImageTextureLayered, plus overhaul TextureLayered
Co-authored-by: Clay John <claynjohn@gmail.com>
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Improve volumetric fog and FogVolume documentation
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Fix/restore BackBufferCopy
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Allow negative `speed_scale` in AnimatedSprite2D & 3D
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If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
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[macOS] Remove tabs for "Quit" menu item.
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Remove unused `abort_scan` variable
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
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[macOS] Fix redraw lag at the edge of the resizing window.
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Check TreeItem for nullptr before accessing.
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