| Commit message (Collapse) | Author | Age | Files | Lines |
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Improve the editor window title for better usability
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- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.
Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.
- Use "Unnamed Project" if the project has no name (similar to the
Project Manager).
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Use the `keep` stretch aspect by default
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This makes Godot avoid distortion when resizing the window to an aspect
ratio that doesn't match the project's base aspect ratio.
Since this setting has no effect when the stretch mode is `disabled`
(the default), this won't impact projects not using the `canvas_items`
or `viewport` stretch modes.
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Rename C# string extensions to follow GDScript
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Follow up to d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6.
Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
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Fix camera override not working
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Check if vibration duration is > 0 on Android
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String: Remove old NO_USE_STDLIB code path
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We're using the standard library in many core classes by now so
this code path no longer makes sense.
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Apply suggestions from code review
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Fix `line_separation` working incorrectly in `RichTextLabel`
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Add a custom physics for Top Down games in CharacterBody2D node to support slopes.
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Fix winding of new convex hull implementation.
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GDScript: Fix inner classes and preloaded scripts as types
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Since those can be called without an instance.
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Fix VisualScriptEditor after namespaces
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C#: Fix bindings generator for Callable argument default value
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Previously there weren't any Callable arguments with a default value,
but d4dd859991205e6cecfa9a0553b89db47c983d0b introduced one.
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Improve documentation for `String.get_extension()`
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Fix compilation warnings in Shape2DSW/Shape3DSW
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Fix initialization of objects in VariantInternal
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Fix z_index applied twice for TileMap layers
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Fix capsule height/radius setters with linked properties
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Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
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Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
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Improvements to SpotLight3D and OmniLight3D's shadows
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OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
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HTML5: Handle `GODOT_VERSION_STATUS` env var in `@GODOT_VERSION@`
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Follow-up to #51002.
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Fixed Camera2d's "current" property getting reset when switching scenes
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