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* Merge pull request #47673 from Calinou/improve-editor-window-titleHugo Locurcio2021-08-221-5/+7
|\ | | | | Improve the editor window title for better usability
| * Improve the editor window title for better usabilityHugo Locurcio2021-04-081-5/+7
| | | | | | | | | | | | | | | | | | | | | | | | - Display the scene name, then the project name, then "Godot Engine". - Display the "modified" mark before anytihng else. Both of these changes ensure important, project-specific elements can always be seen in the task bar which may truncate strings due to its low per-item width. - Use "Unnamed Project" if the project has no name (similar to the Project Manager).
* | Merge pull request #36872 from Calinou/default-stretch-aspect-expandHugo Locurcio2021-08-221-2/+2
|\ \ | | | | | | Use the `keep` stretch aspect by default
| * | Use the `keep` stretch aspect by defaultHugo Locurcio2021-06-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | This makes Godot avoid distortion when resizing the window to an aspect ratio that doesn't match the project's base aspect ratio. Since this setting has no effect when the stretch mode is `disabled` (the default), this won't impact projects not using the `canvas_items` or `viewport` stretch modes.
* | | Merge pull request #51919 from raulsntos/csharp-renamesAaron Franke2021-08-211-2/+2
|\ \ \ | | | | | | | | Rename C# string extensions to follow GDScript
| * | | Rename C# string extensions to follow GDScriptRaul Santos2021-08-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Follow up to d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6. Renames `String.Extension` -> `String.GetExtension()` and `String.BaseName()` -> `String.GetBaseName()`. This makes those methods more consistent with GDScript and with the `GetBaseDir` method.
* | | | Merge pull request #51958 from requizm/fix/37772Hugo Locurcio2021-08-213-4/+14
|\ \ \ \ | | | | | | | | | | Fix camera override not working
| * | | | Fix camera override not workingrequizm2021-08-213-4/+14
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* | | | | Merge pull request #51953 from mbrlabs/android-vibrationFredia Huya-Kouadio2021-08-211-1/+1
|\ \ \ \ \ | | | | | | | | | | | | Check if vibration duration is > 0 on Android
| * | | | | Check if vibration duration is > 0 on AndroidMarcus Brummer2021-08-211-1/+1
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* | | | | Merge pull request #51836 from akien-mga/string-remove-NO_USE_STDLIBRémi Verschelde2021-08-211-91/+1
|\ \ \ \ \ | | | | | | | | | | | | String: Remove old NO_USE_STDLIB code path
| * | | | | String: Remove old NO_USE_STDLIB code pathRémi Verschelde2021-08-181-91/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We're using the standard library in many core classes by now so this code path no longer makes sense.
* | | | | | Merge pull request #51933 from requizm/fix/p51866Hugo Locurcio2021-08-211-1/+1
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| * | | | | Fix line_separation working incorrectly in find_click of RichTextLabelMenderes2021-08-211-1/+1
|/ / / / / | | | | | | | | | | | | | | | | | | | | Apply suggestions from code review Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
* | | | | Merge pull request #51866 from requizm/fix/49455Hugo Locurcio2021-08-203-3/+3
|\ \ \ \ \ | | | | | | | | | | | | Fix `line_separation` working incorrectly in `RichTextLabel`
| * | | | | Fix line_separation constant working incorrectly in RichTextLabelrequizm2021-08-203-3/+3
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* | | | | | Merge pull request #51899 from fabriceci/motion-mode-2dCamille Mohr-Daurat2021-08-203-44/+155
|\ \ \ \ \ \ | | | | | | | | | | | | | | Add a custom physics for Top Down games in CharacterBody2D node to support slopes.
| * | | | | | add motion mode to handle TPSfabriceci2021-08-203-44/+155
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* | | | | | Merge pull request #50282 from mortarroad/master-fix-convex-hull-windingCamille Mohr-Daurat2021-08-201-1/+10
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix winding of new convex hull implementation.
| * | | | | | Fix winding of new convex hull implementation.Morris Tabor2021-08-201-1/+10
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* | | | | | Merge pull request #49105 from vnen/gdscript-inner-preload-typeRémi Verschelde2021-08-2011-7/+74
|\ \ \ \ \ \ | |/ / / / / |/| | | | | GDScript: Fix inner classes and preloaded scripts as types
| * | | | | GDScript: Make singleton functions be seen as staticGeorge Marques2021-08-201-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | Since those can be called without an instance.
| * | | | | GDScript: Fix memory leak when using self class as typeGeorge Marques2021-08-181-2/+1
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| * | | | | GDScript: Fix calling builtin static functionsGeorge Marques2021-08-183-1/+9
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| * | | | | GDScript: Fix issue when calling `new()` on its ownGeorge Marques2021-08-182-3/+3
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| * | | | | GDScript: Fix inner classes and preloaded scripts as typesGeorge Marques2021-08-187-0/+55
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* | | | | | Merge pull request #51916 from mhilbrunner/vs-fixRémi Verschelde2021-08-201-4/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix VisualScriptEditor after namespaces
| * | | | | | Fix VisualScriptEditor after namespacesMax Hilbrunner2021-08-201-4/+2
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* | | | | | | Merge pull request #51910 from neikeq/csharp-callable-defvalRémi Verschelde2021-08-203-3/+19
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | C#: Fix bindings generator for Callable argument default value
| * | | | | | | C#: Fix bindings generator for Callable argument default valueIgnacio Roldán Etcheverry2021-08-203-3/+19
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously there weren't any Callable arguments with a default value, but d4dd859991205e6cecfa9a0553b89db47c983d0b introduced one.
* | | | | | | Merge pull request #51905 from Calinou/doc-string-get-extensionRémi Verschelde2021-08-201-1/+11
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Improve documentation for `String.get_extension()`
| * | | | | | | Improve documentation for `String.get_extension()`Hugo Locurcio2021-08-201-1/+11
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* | | | | | | Merge pull request #51903 from nekomatata/shapes-fix-warningsRémi Verschelde2021-08-202-192/+178
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix compilation warnings in Shape2DSW/Shape3DSW
| * | | | | | | Fix compilation warnings in Shape2DSW/Shape3DSWPouleyKetchoupp2021-08-192-192/+178
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* | | | | | | Merge pull request #51902 from vnen/variant-internal-constructorRémi Verschelde2021-08-202-3/+25
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | Fix initialization of objects in VariantInternal
| * | | | | | Fix initialization of objects in VariantInternalGeorge Marques2021-08-192-3/+25
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* | | | | | Merge pull request #51881 from KoBeWi/zz__iinnddeexxRémi Verschelde2021-08-191-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix z_index applied twice for TileMap layers
| * | | | | | Fix z_index applied twice for TileMap layerskobewi2021-08-191-1/+1
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* | | | | | | Merge pull request #51583 from nekomatata/capsule-height-radius-settersRémi Verschelde2021-08-198-24/+55
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix capsule height/radius setters with linked properties
| * | | | | | | Fix capsule height/radius setters with linked propertiesPouleyKetchoupp2021-08-198-24/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Capsule height and radius setters can modify each other, rather than using clamping, to avoid cases where values are not set correctly when loading a scene (depending on the order of properties). Inspector undo/redo: Added the possibility to link properties together in the editor, so they can be undone together, for cases where a property can modify another one. Gizmo undo/redo: Capsule handles pass both radius and height values so they can be undone together.
* | | | | | | | Merge pull request #51890 from fabriceci/crash-animation-blend-treeRémi Verschelde2021-08-191-0/+1
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
| * | | | | | | Avoid a crash when an node of the AnimationTree is invalidfabriceci2021-08-191-0/+1
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* | | | | | | | Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredoRémi Verschelde2021-08-191-3/+4
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| * | | | | | | | fixed popup_menu buttons getting triggered by lmb press instead of release.ThreeRhinosInAnElephantCostume2021-08-191-3/+4
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* | | | | | | | | Merge pull request #51335 from JFonS/fix-omni-shadow-biasJFonS2021-08-1912-168/+304
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Improvements to SpotLight3D and OmniLight3D's shadows
| * | | | | | | | | Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-1912-168/+304
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OmniLight3D: * Fixed lack of precision in cube map mode by scaling the projection's znear. * Fixed aliasing issues by making the paraboloids use two square regions instead of two half squares. * Fixed shadowmap atlas bleeding by adding padding. * Fixed sihadow blur's inconsistent radius and unclamped sampling. SpotLight3D: * Fixed lack of precision by scaling the projection's znear. * Fixed normal biasing. Both: * Tweaked biasing to make sure it works out of the box in most situations.
* | | | | | | | | Merge pull request #51885 from akien-mga/html5-GODOT_VERSION_STATUSFabio Alessandrelli2021-08-191-1/+4
|\ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / |/| | | | | | | | HTML5: Handle `GODOT_VERSION_STATUS` env var in `@GODOT_VERSION@`
| * | | | | | | | HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@Rémi Verschelde2021-08-191-1/+4
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Follow-up to #51002.
* | | | | | | | Merge pull request #51876 from ThreeRhinosInAnElephantCostume/fixcameracurrentRémi Verschelde2021-08-191-0/+1
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | Fixed Camera2d's "current" property getting reset when switching scenes
| * | | | | | | fixed camera2d's "current" property getting reset when switching scenesThreeRhinosInAnElephantCostume2021-08-191-0/+1
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