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Warn against using non-uniform scale for 3D physics (in the editor and class reference)
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Using non-uniform scale is known to cause many issues.
Add warnings to the editor and to the class reference.
Also remove the warning from SoftBody3D since it is
not relevant there: it simulates in global space.
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[iOS] Restore OpenGLES3 renderer support.
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Fix handling of nulls in some editors
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Fix Xbox Series controller detected as 2 devices
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Fix duplicating imported blendshape tracks
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importing from a GLTF.
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Add support for Unicode identifiers in GDScript and Expression
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This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
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Add keyboard shortcut for "Open in External Program" action
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allowed negative DoF blur transition in the editor
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Remove compatibility code for Mesh surfaces
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Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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Use selected node type for choosing editor tab
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Use selected node type for choosing editor tab
Update editor/editor_node.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
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Fix script editor drag and drop
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Clean-up, harmonize, and improve StyleBox API
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- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
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Address Android editor crashes
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- Add workaround for crash when resuming existing project
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Fix potential crash in EditorPlugin.edit()
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Add AudioStreamPolyphonic to simplify sound playback from code
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* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
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Fix incorrect index error macros
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Check if file was removed when parsing documentation
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MenuBar add auto-translation of Menu names
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Fix 'run specific scene' shortcut on Windows/non-Mac
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Enchance the performance of `AStar` by using a `LocalVector`
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Reorganize main and sub-window initial position properties.
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Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
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Expose `fading_from` from StateMachine
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