Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #63173 from fire-forge/layers-grid | Rémi Verschelde | 2022-08-08 | 2 | -3/+15 |
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| * | Use menu icon for layers grid button | FireForge | 2022-07-17 | 2 | -3/+15 |
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* | | Merge pull request #62861 from samdze/image-size-vector2i | Rémi Verschelde | 2022-08-08 | 3 | -4/+4 |
|\ \ | | | | | | | Make Image.get_size() return a Vector2i instead of a Vector2 | ||||
| * | | Make Image.get_size() return a Vector2i instead of a Vector2 | Samuele Zolfanelli | 2022-07-09 | 3 | -4/+4 |
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* | | | Merge pull request #62868 from fire-forge/array-resize-size | Rémi Verschelde | 2022-08-08 | 2 | -38/+23 |
|\ \ \ | | | | | | | | | Use a SpinBox in the inspector array resize dialog | ||||
| * | | | Use a SpinBox in the inspector array resize dialog | FireForge | 2022-07-10 | 2 | -38/+23 |
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* | | | | Merge pull request #64014 from RedMser/keep-screen-on-singledef | Rémi Verschelde | 2022-08-08 | 8 | -6/+11 |
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| * | | | | Only define `keep_screen_on` project setting once | RedMser | 2022-08-06 | 8 | -6/+11 |
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* | | | | | Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment | Rémi Verschelde | 2022-08-08 | 1 | -14/+6 |
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| * | | | | | Remove FOV adjustment with Alt + mouse wheel in the 3D editor | Hugo Locurcio | 2022-08-07 | 1 | -14/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme). | ||||
* | | | | | | Merge pull request #63925 from YeldhamDev/window_fixes | Rémi Verschelde | 2022-08-08 | 3 | -15/+58 |
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| * | | | | | | Fix some bugs with `Window`s | Michael Alexsander | 2022-08-05 | 3 | -15/+58 |
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* | | | | | | | Merge pull request #63980 from lawrnce/bugfix-ios-export | Rémi Verschelde | 2022-08-08 | 1 | -2/+0 |
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| * \ \ \ \ \ \ | Merge branch 'master' into bugfix-ios-export | Larry Tran | 2022-08-05 | 34 | -1278/+1201 |
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| * | | | | | | | | Remove unnecessary string replacement | Larry Tran | 2022-08-05 | 1 | -2/+0 |
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* | | | | | | | | | Merge pull request #64093 from nathanfranke/shader-capitalize | Rémi Verschelde | 2022-08-08 | 1 | -2/+2 |
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| * | | | | | | | | | capitalize shader uniform groups | Nathan Franke | 2022-08-08 | 1 | -2/+2 |
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* | | | | | | | | | | Merge pull request #62547 from clayjohn/ref_vec_pbr | Rémi Verschelde | 2022-08-08 | 4 | -23/+38 |
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| * | | | | | | | | | | Evaluate specular reflections using specular dominant direction instead of ↵ | clayjohn | 2022-06-29 | 4 | -23/+38 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | assuming mirror reflections | ||||
* | | | | | | | | | | | Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask | Rémi Verschelde | 2022-08-08 | 5 | -3/+77 |
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| * | | | | | | | | | | | Add a Bake Mask property to GPUParticlesCollisionSDF3D | Hugo Locurcio | 2022-06-30 | 5 | -3/+77 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation. | ||||
* | | | | | | | | | | | | Merge pull request #63926 from CristianoSimao/patch-1 | Rémi Verschelde | 2022-08-08 | 1 | -1/+1 |
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| * | | | | | | | | | | | doc: Clarify `MultiMesh.set_instance_color` re: white albedo color | Cristiano Simao | 2022-08-08 | 1 | -1/+1 |
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the user does not set the albedo color to pure white, then the multiplication with a value different from 1 will produce modulated colors. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | ||||
* | | | | | | | | | | | Merge pull request #64050 from pulawskig/master | Rémi Verschelde | 2022-08-08 | 1 | -1/+1 |
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| * | | | | | | | | | | | Fix axis snapping of CollisionPolygon2d's newly created vertex | Grzegorz Puławski | 2022-08-07 | 1 | -1/+1 |
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* | | | | | | | | | | | | Merge pull request #64085 from raulsntos/fix-rider-check | Rémi Verschelde | 2022-08-08 | 1 | -0/+3 |
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| * | | | | | | | | | | | | Avoid paths with invalid characters in `IsRider` | Raul Santos | 2022-08-08 | 1 | -0/+3 |
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* | | | | | | | | | | | | | Merge pull request #64046 from ↵ | Rémi Verschelde | 2022-08-08 | 4 | -1/+11 |
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AntonioDell/bugfix/63715-infer-preloaded-const-types | ||||
| * | | | | | | | | | | | | | fix(gdscript): Infer type from preload const | Antonio Dell'Annunziata | 2022-08-07 | 4 | -1/+11 |
| | |/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason. It is assumed that this only needs to be done, if the variant value is not valid to have any kind here. Solves #63715 | ||||
* | | | | | | | | | | | | | Merge pull request #64068 from DarkKilauea/fix-region-travel-cost | Rémi Verschelde | 2022-08-08 | 2 | -2/+2 |
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| * | | | | | | | | | | | | Fix typo when setting NavigationRegion travel_cost | Josh Jones | 2022-08-07 | 2 | -2/+2 |
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* | | | | | | | | | | | | Merge pull request #64075 from raulsntos/csharp-doc-fixes | Rémi Verschelde | 2022-08-07 | 5 | -8/+16 |
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|/ / / / |/| | | | | | | | | | | | Various fixes to C# documentation | ||||
| * | | | | | | | | | | | Various fixes to C# documentation | Raul Santos | 2022-08-07 | 5 | -8/+16 |
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* | | | | | | | | | | | | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | 2022-08-07 | 5 | -26/+40 |
|\ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / |/| | | | | | | | | | | | Allow for vec2/vec4 to be used in reflect and refract | ||||
| * | | | | | | | | | | | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | 2022-08-07 | 5 | -26/+40 |
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* | | | | | | | | | | | | Merge pull request #64045 from ↵ | Rémi Verschelde | 2022-08-07 | 1 | -0/+1 |
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | touilleMan/gdextension-ObjectID-in-native_structures | ||||
| * | | | | | | | | | | | | Expose ObjectID among the native structure in GDExtension | Emmanuel Leblond | 2022-08-07 | 1 | -0/+1 |
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* | | | | | | | | | | | | Merge pull request #63919 from Faless/scons/4.x_easy_deps | Rémi Verschelde | 2022-08-07 | 8 | -23/+57 |
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| * | | | | | | | | | | | | [Scons] Implement module dependency sorting. | Fabio Alessandrelli | 2022-08-04 | 8 | -23/+57 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modules can now call: env.module_add_dependencies(name: str, deps: list, optional: bool) To add required or optional dependencies during the "can_build" step. Required dependencies will be checked and the module will be not be enabled when they are missing, printing a warning to notify the user. | ||||
* | | | | | | | | | | | | | Merge pull request #64027 from Geometror/add-vector4-tests | Rémi Verschelde | 2022-08-07 | 7 | -25/+607 |
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| * | | | | | | | | | | | | | Vector4/Vector4i: Add missing methods, tests and fix change of sign operator | Hendrik Brucker | 2022-08-07 | 7 | -25/+607 |
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* | | | | | | | | | | | | | Merge pull request #64049 from Faless/mp/4.x_repl_editor_cleanup | Rémi Verschelde | 2022-08-07 | 2 | -122/+8 |
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| * | | | | | | | | | | | | | [MP] Cleanup and fixes for replication plugin. | Fabio Alessandrelli | 2022-08-07 | 2 | -122/+8 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Remove dead code. - Fix "Add from path" adding the wrong string when targeting root node. | ||||
* | | | | | | | | | | | | | | Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPath | Rémi Verschelde | 2022-08-07 | 2 | -0/+44 |
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| * | | | | | | | | | | | | | | Add drag and drop support to EditorPropertyPath | cow-neaz | 2022-06-16 | 2 | -0/+44 |
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* | | | | | | | | | | | | | | | Merge pull request #58494 from rcorre/recent-projects | Rémi Verschelde | 2022-08-07 | 2 | -140/+115 |
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| * | | | | | | | | | | | | | | Migrate project list to separate config file. | Ryan Roden-Corrent | 2022-08-07 | 2 | -140/+115 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637. | ||||
* | | | | | | | | | | | | | | | Merge pull request #64047 from Faless/ws/4.x_no_emws | Fabio Alessandrelli | 2022-08-07 | 3 | -158/+3 |
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / / / / / / / |/| | | | | | | | | | | | | | | [Websocket] Remove dummy JS server implemenation. | ||||
| * | | | | | | | | | | | | | | [Websocket] Remove dummy JS server implemenation. | Fabio Alessandrelli | 2022-08-07 | 3 | -158/+3 |
|/ / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It does nothing but printing errors (only websocket client is available in browsers), so we might as well return null when you instantiate it. | ||||
* | | | | | | | | | | | | | | Merge pull request #61893 from Calinou/light3d-add-shadow-opacity | Rémi Verschelde | 2022-08-07 | 18 | -36/+65 |
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a shadow opacity property to Light3D |