| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|\
| |
| |
| | |
Rename `ClassDB::class_call_static_method` -> `class_call_static`
|
| | |
|
|\ \
| | |
| | |
| | | |
Add some folders which would benefit from scu to scu pipeline
|
| |/
| |
| |
| | |
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
|
|\ \
| | |
| | |
| | | |
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
|
| |/
| |
| |
| |
| |
| | |
This reverts commit 9cc9df52eb6ef32b80bd3bd725807fea70b00a89.
This also adds a fallback to avoid using the Godot versions of the half 2 float functions when using ANGLE.
|
|\ \
| | |
| | |
| | | |
[Android] Implement native file picker support
|
| | | |
|
| |/
| |
| |
| | |
and `options`
|
|\ \
| | |
| | |
| | |
| | |
| | | |
SubmergedTree/creating-light-occluder-2d-polygon-makes-warning-exclamation-mark-disappear
Clear warning in the scene tree by creating an LightOccluder2D polygon
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
fixes #21225
This commit fixes an UI bug which leads to a persistent warning in scene tree. Before
this fix the only way to get rid of the warning was to reload the complete scene.
The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be
fixed in v4.3 and therefore not part of this commit.
|
|\ \ \
| | | |
| | | |
| | | | |
Always add decimal when converting float to string
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | |
| | | | | |
Fix debug line drawing with tiny convex hull mesh colliders
|
| | |_|/
| |/| | |
|
|\ \ \ \
| | | | |
| | | | |
| | | | | |
[Core] Improve error messages with `vformat`
|
| |/ / / |
|
|\ \ \ \
| | | | |
| | | | |
| | | | | |
Remove duplicate of `get_build_version`
|
| | | | |
| | | | |
| | | | |
| | | | | |
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
|
|\ \ \ \ \
| | | | | |
| | | | | |
| | | | | | |
Add "Game" editor for better runtime debugging
|
| | |/ / /
| |/| | | |
|
|\ \ \ \ \
| |_|/ / /
|/| | | |
| | | | | |
Remove unused FILE_INFO from FileSystem dock
|
| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
Add alpha channel display to vec4 previews of visual shader nodes
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.
To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.
"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.
Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).
split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
|
|\ \ \ \ \ \
| |_|_|/ / /
|/| | | | | |
Emit `filesystem_changed` only once per frame
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | |
| | | | | | | |
Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property`
|
| | |_|/ / /
| |/| | | |
| | | | | |
| | | | | | |
Updated GDScriptInstance::validate_property to only convert PropertyInfo to Dictionary if _validate_property function is found.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | |
| | | | | | | |
Fix non const animation node `_process` virtual function
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
|
| | | | | | | | |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
LightmapGI: Clean up and improve lightmap atlas storage
|
| | |/ / / / / /
| |/| | | | | | |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Add draw indirect to Rendering Device
|
| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Implement `CODEOWNERS` corrections
|
| | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
2D: Fix various issues and minor performance optimisations
|
| | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Fix typo in `OccluderInstance3D` documentation
|
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Corrected a typo; "Debug Advanced" should be "Display Advanced".
|
|\ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Improve `_begin_customize_scenes` description
|
| | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Include full Apache-2.0 license in COPYRIGHT.txt
|
| | |_|_|_|_|_|_|_|_|_|_|/
| |/| | | | | | | | | | | |
|