| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|\
| |
| | |
Document the BaseMaterial3D billboard mode not being suited for VR
|
| |
| |
| |
| | |
See #41567.
|
|\ \
| | |
| | | |
Dropping file on parent directory fixed
|
| | | |
|
|\ \ \
| | | |
| | | | |
Improve rotation gizmo
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
|
|\ \ \ \
| | | | |
| | | | | |
iOS: Fix multiple issues with PVRTC import, disable ETC1
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Fixes: #28683, #28621, #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|\ \ \ \ \
| | | | | |
| | | | | | |
OS: Remove unused get_splash_tick_msec
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
It was added in 3e20391bf607dc7c452b056854aed4a8c99ba0f6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
[macOS] Fix mouse position in captured mode.
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Allow using a comma as decimal separator in EditorSpinSlider
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This closes https://github.com/godotengine/godot-proposals/issues/1576.
|
|\ \ \ \ \ \ \ \
| |/ / / / / / /
|/| | | | | | | |
Make YSort stable
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
|
|\ \ \ \ \ \ \ \
| |/ / / / / / /
|/| | | | | | | |
Draw selected item on top of everything else
|
| | | | | | | | |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Remove link to step-by-step/animations tutorial
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
|
|\ \ \ \ \ \ \ \ \
| |/ / / / / / / /
|/| | | | | | | | |
Add all headers to Visual Studio Project
|
| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \
| |_|/ / / / / / /
|/| | | | | | | | |
Fix error when dragging anchors with parent's size == 0
|
|/ / / / / / / / |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Fix undo for moving multiple visual shader nodes
|
|/ / / / / / / / |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Allow retrieval of FuncRef function string
|
| | |/ / / / / /
| |/| | | | | | |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Fixed Gradient.remove_point not allowing fewer than two points.
|
| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
Change Basis is_equal_approx to use instance method
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
|
| | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
Update and complete the Sprite3D and SpriteBase3D class documentations
|
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
|
|\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
Translate GDScript Code Examples to C# (Classes beginning with C)
|
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
|
|\ \ \ \ \ \ \ \ \ \ \ \
| |_|_|_|_|_|/ / / / / /
|/| | | | | | | | | | | |
Avoid infinite loop in GDScript at shutdown
|
|/ / / / / / / / / / / |
|
|\ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / /
|/| | | | | | | | | | |
Port code examples to C# of classes beginning with A and B
|
|/ / / / / / / / / /
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
godotengine/revert-41697-bug/editor-inspector-refresh-fix
Revert "Fix editor inspector refresh not working"
|
|/ / / / / / / / / / |
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
Enable the `copy_mono_root` SCons option by default
|
| | |_|_|/ / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
This closes #41652.
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
|
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
This adds a visible range to the slider so it can be dragged more easily.
This closes #42309.
|
|\ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / /
|/| | | | | | | | | | |
Replace AutoKey icon with a more universally understood "record" button
|