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* Merge pull request #99363 from passivestar/fix-marker-drawingThaddeus Crews2024-11-191-20/+7
|\ | | | | | | Fix issues with animation markers drawing
| * Fix issues with animation markers drawingpassivestar2024-11-191-20/+7
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* | Merge pull request #99426 from DarioSamo/rd-graph-partial-coverage-fixThaddeus Crews2024-11-193-18/+39
|\ \ | | | | | | | | | Improve dependency detection in render graph for draw lists with partial coverage.
| * | Improve dependency detection in render graph for draw lists with partial ↵Dario2024-11-193-18/+39
| | | | | | | | | | | | coverage.
* | | Merge pull request #99137 from KoBeWi/uideal_scenarioThaddeus Crews2024-11-192-2/+9
|\ \ \ | |/ / |/| | | | | Handle scene UIDs in MultiplayerSpawner
| * | Handle scene UIDs in MultiplayerSpawnerkobewi2024-11-142-2/+9
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* | | Merge pull request #98683 from clayjohn/wireframeThaddeus Crews2024-11-185-5/+8
|\ \ \ | | | | | | | | | | | | Ensure shadow material and mesh are not used with wireframe mode
| * | | Ensure shadow material and mesh are not used with wireframe modeclayjohn2024-11-165-5/+8
| | | | | | | | | | | | | | | | And in the Compatibility renderer actually use the wireframe render mode
* | | | Merge pull request #97656 from kitbdev/doc-textedit-improveThaddeus Crews2024-11-183-59/+59
|\ \ \ \ | | | | | | | | | | | | | | | Improve TextEdit and CodeEdit documentation
| * | | | Improve TextEdit and CodeEdit documentationkit2024-11-143-59/+59
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* | | | Merge pull request #98160 from ↵Thaddeus Crews2024-11-181-1/+1
|\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Rindbee/change-the-parent-node-of-EditorHelpBitTooltip Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
| * | | | Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter风青山2024-10-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the tooltip popup was added as a child of the `p_target`'s viewport (usually the root window), which caused the root window to recalculate the window size, that could cause jitter issues on i3wm if the actual width of the root window was less than `1024`.
* | | | | Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_itemThaddeus Crews2024-11-181-13/+13
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | Faster exit from `_cull_canvas_item` if alpha is zero
| * | | | | Faster exit from _cull_canvas_item if alpha is zeroMika Viskari2024-11-161-13/+13
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* | | | | | Merge pull request #99178 from mrsaturnsan/windows_sleep_precisionThaddeus Crews2024-11-181-4/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Make `delay_usec` more precise on Windows to fix framepacing
| * | | | | | Make delay_usec more precisemrsaturnsan2024-11-161-4/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Comment fix
* | | | | | | Merge pull request #99176 from tracefree/obstacle_transformThaddeus Crews2024-11-185-34/+79
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Fix obstacle avoidance and 3D editor ignoring transform
| * | | | | | | Fix obstacle avoidance and 3D editor ignoring transformRie2024-11-165-34/+79
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* | | | | | | | Merge pull request #99304 from emanvidmaker/Update-gamecontrollerdb.txt-2024Thaddeus Crews2024-11-181-294/+343
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Sync controller mappings DB with SDL2 community repo [Nov 2024]
| * | | | | | | | Sync controller mappings DB with SDL2 community repo [Nov 2024]Emanuel Acosta Gonzalez (emanvidmaker)2024-11-151-294/+343
| | | | | | | | | | | | | | | | | | | | | | | | | | | Synced with https://github.com/mdqinc/SDL_GameControllerDB/commit/cfc2bffe0ad29fea2bec7a0f4cb19dead5703ea8
* | | | | | | | | Merge pull request #98788 from Bonkahe/masterThaddeus Crews2024-11-1811-0/+29
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
| * | | | | | | | | Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-1411-0/+29
| | |_|_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed style error. Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
* | | | | | | | | Merge pull request #99299 from Bonkahe/ResolveParticlesSetViewAxisThreadIssueThaddeus Crews2024-11-182-1/+8
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution.
| * | | | | | | | | Created static method and moved _particles_set_view_axis over to it to allow ↵David House2024-11-162-1/+8
| | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | calling on render thread.
* | | | | | | | | Merge pull request #99286 from KoBeWi/uid_in_a_path_factoryThaddeus Crews2024-11-185-8/+19
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Support uid:// in more places
| * | | | | | | | | Support uid:// in more placeskobewi2024-11-165-8/+19
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* | | | | | | | | Merge pull request #99026 from Faless/net/split_ipThaddeus Crews2024-11-187-77/+227
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Net] Split Unix/Windows IP implementation
| * | | | | | | | | [Net] Split Unix/Windows IP implementationFabio Alessandrelli2024-11-127-77/+227
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* | | | | | | | | | Merge pull request #97992 from Nikitf777/android-sdk-pathThaddeus Crews2024-11-181-1/+17
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS
| * | | | | | | | | | Add default value of editor propetry "export/android/android_sdk_path" for ↵Nikita2024-11-171-1/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows, Linux, and macOS
* | | | | | | | | | | Merge pull request #99389 from KoBeWi/globalization_ensuesThaddeus Crews2024-11-181-3/+5
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix global paths in EditorPropertyPath
| * | | | | | | | | | | Fix global paths in EditorPropertyPathkobewi2024-11-181-3/+5
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* | | | | | | | | | | Merge pull request #99388 from bruvzg/disable_nahimicThaddeus Crews2024-11-181-0/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable Nahimic code injection.
| * | | | | | | | | | | Disable Nahimic code injection.bruvzg2024-11-181-0/+1
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* | | | | | | | | | | Merge pull request #99386 from dustdfg/scons_ninja_file_regressionThaddeus Crews2024-11-182-4/+4
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SCons: Pass `ninja_file` variable in tool instead of default name
| * | | | | | | | | | | SCons: pass `ninja_file` variable in tool instead of default nameYevhen Babiichuk (DustDFG)2024-11-182-4/+4
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Noticed that when I run with `ninja_file` it wasn't created even though in terminal I saw that the file will be generated Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
* | | | | | | | | | | Merge pull request #86195 from GreenCrowDev/curve3d_closeThaddeus Crews2024-11-185-45/+199
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add `closed` property to `Curve3D`
| * | | | | | | | | | | Implement closed path for Curve3dmatricola7872024-11-165-45/+199
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* | | | | | | | | | | Merge pull request #98483 from timothyqiu/pack-dir-existsThaddeus Crews2024-11-181-4/+0
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `DirAccessPack`: Fix `file_exists` and `dir_exists` in exported projects
| * | | | | | | | | | | DirAccessPack: Fix file_exists and dir_exists in exported projectsHaoyu Qiu2024-10-241-4/+0
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* | | | | | | | | | | | Merge pull request #99376 from clayjohn/basisu-defer-initThaddeus Crews2024-11-181-4/+10
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Defer initializing BasisU encoder until it is needed
| * | | | | | | | | | | | Defer initializing BasisU encoder until it is needed.clayjohn2024-11-171-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This saves a lot of time on startup
* | | | | | | | | | | | | Merge pull request #99372 from tdaven/fix-inconsistent-wayland-clipboardThaddeus Crews2024-11-181-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Wayland: Only set selection when there is not already a source.
| * | | | | | | | | | | | | Wayland: Only set selection when there is not already a source.Trevor Davenport2024-11-171-3/+3
| | |_|_|/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Riteo Siuga <riteo@posteo.net>
* | | | | | | | | | | | | Merge pull request #98983 from nikitalita/patch-2Thaddeus Crews2024-11-181-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent stack-use-after-scope in rendering_device_driver_metal.mm
| * | | | | | | | | | | | | Prevent stack-use-after-scope in rendering_device_driver_metal.mmnikitalita2024-11-091-1/+2
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* | | | | | | | | | | | | | Merge pull request #99367 from BlueCube3310/mobile-probe-captureThaddeus Crews2024-11-181-0/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix updating lightmap captures on Mobile
| * | | | | | | | | | | | | | Fix updating lightmap captures on MobileBlueCube33102024-11-171-0/+4
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* | | | | | | | | | | | | | | Merge pull request #93714 from ↵Thaddeus Crews2024-11-181-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Calinou/normal-map-invert-y-preserve-alpha-channel Preserve existing alpha channel when using Normal Map Invert Y import option
| * | | | | | | | | | | | | | | Preserve existing alpha channel when using Normal Map Invert Y import optionHugo Locurcio2024-06-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While normal maps with RGTC compression cannot contain an alpha channel, it is possible for Godot to read non-RGTC normal maps that can contain an alpha channel that custom shaders can read. The visual output for opaque images (including RGTC normal maps) is unaffected by this change.