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Fix issues with animation markers drawing
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Improve dependency detection in render graph for draw lists with partial coverage.
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coverage.
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Handle scene UIDs in MultiplayerSpawner
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Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
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Improve TextEdit and CodeEdit documentation
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Rindbee/change-the-parent-node-of-EditorHelpBitTooltip
Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
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Previously the tooltip popup was added as a child of the `p_target`'s
viewport (usually the root window), which caused the root window to
recalculate the window size, that could cause jitter issues on i3wm
if the actual width of the root window was less than `1024`.
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Faster exit from `_cull_canvas_item` if alpha is zero
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Make `delay_usec` more precise on Windows to fix framepacing
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Comment fix
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Fix obstacle avoidance and 3D editor ignoring transform
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Sync controller mappings DB with SDL2 community repo [Nov 2024]
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Synced with https://github.com/mdqinc/SDL_GameControllerDB/commit/cfc2bffe0ad29fea2bec7a0f4cb19dead5703ea8
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Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
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Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
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Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution.
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calling on render thread.
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Support uid:// in more places
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[Net] Split Unix/Windows IP implementation
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Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS
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Windows, Linux, and macOS
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Fix global paths in EditorPropertyPath
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Disable Nahimic code injection.
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SCons: Pass `ninja_file` variable in tool instead of default name
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Noticed that when I run with `ninja_file` it wasn't created even
though in terminal I saw that the file will be generated
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
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Add `closed` property to `Curve3D`
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`DirAccessPack`: Fix `file_exists` and `dir_exists` in exported projects
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Defer initializing BasisU encoder until it is needed
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This saves a lot of time on startup
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Wayland: Only set selection when there is not already a source.
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Co-authored-by: Riteo Siuga <riteo@posteo.net>
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Prevent stack-use-after-scope in rendering_device_driver_metal.mm
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Fix updating lightmap captures on Mobile
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Calinou/normal-map-invert-y-preserve-alpha-channel
Preserve existing alpha channel when using Normal Map Invert Y import option
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While normal maps with RGTC compression cannot contain an alpha channel,
it is possible for Godot to read non-RGTC normal maps that can contain
an alpha channel that custom shaders can read.
The visual output for opaque images (including RGTC normal maps)
is unaffected by this change.
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