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Extra `_2d` suffixes are removed from 2D methods accoringly.
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Improve documentation of ProjectSettings::setup
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Subsequent PRs adding and fixing support for bundled PCKs
did not update the documentation /o\
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ThakeeNathees/dict-key-autocomplete-regression-fix
regression: dictionary key no autocomplete fix
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Fix: #38998
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Fix JS audioContext parameters.
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Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
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Add `custom_modules` build option to compile external, user-defined C++ modules
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This patch adds ability to include external, user-defined C++ modules
to be compiled as part of Godot via `custom_modules` build option
which can be passed to `scons`.
```
scons platform=x11 tools=yes custom_modules="../project/modules"
```
Features:
- detects all available modules under `custom_modules` directory the
same way as it does for built-in modules (not recursive);
- works with both relative and absolute paths on the filesystem;
- multiple search paths can be specified as a comma-separated list.
Module custom documentation and editor icons collection and generation
process is adapted to work with absolute paths needed by such modules.
Also fixed doctool bug mixing absolute and relative paths respectively.
Implementation details:
- `env.module_list` is a dictionary now, which holds both module name as
key and either a relative or absolute path to a module as a value.
- `methods.detect_modules` is run twice: once for built-in modules, and
second for external modules, all combined later.
- `methods.detect_modules` was not doing what it says on the tin. It is
split into `detect_modules` which collects a list of available modules
and `write_modules` which generates `register_types` sources for each.
- whether a module is built-in or external is distinguished by relative
or absolute paths respectively. `custom_modules` scons converter
ensures that the path is absolute even if relative path is supplied,
including expanding user paths and symbolic links.
- treats the parent directory as if it was Godot's base directory, so
that there's no need to change include paths in cases where custom
modules are included as dependencies in other modules.
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It used APIs that were changed after the PR was last rebased.
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Improve the editor feature profiles UX
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- Add an help message when no profile is selected.
- This replaces the class/property trees which are now hidden
when no profile is selected.
- Display `(none)` as the current profile when no profile is
currently active.
- Make the newly created/imported profile the current if it's the
first profile to be added to the list.
- Make more strings localizable.
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OAHashMap crash fix and copy feature.
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(would cause division by 0)
- Added possibility to copy an OAHashMap
- Added unit tests
This code is generously donated by IMVU.
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Reverse mouse wheel in animation track editor
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Bring back and improve comments clarifying the new bug report template
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The comments clarifying the questions were
accidentally removed in c8e92b802c16f8f9d120bf01bc5923c702a3c3ff
while migrating to the bug/feature templates workflow.
[ci skip]
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Fix resource preview in remote inspector
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The specific case for object reference seems unnecessary, as `RES res = var`
already does the work. The case where REF is invalid is never hit in the case
of already freed objects.
The assignment `res = *r` was causing the resource to be always invalidated
on the 3.2 branch.
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Add configuration for GitHub issue templates
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This adds a few links on the issue creation page and disallows
creating blank issues (since all issues must follow the bug report
template).
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Proper surface reset when resuming app on Android
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Just re-creating the window instead of restarting the app entirely.
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Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
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Fix Container sorting not working when overriding _sort_children in gdscript
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Remove _sort_children from script bindings:
_sort_children is an internal method which shouldn't be exposed to scripts.
Added support for non-bound methods in MessageQueue:
So we can use deferred calls without exposing internal methods to scripts.
Added debug checks in CallableCustomMethodPointer:
Adding method pointer callables to the message queue was causing crashes
in case an object was destroyed and the same memory was allocated for
another one. The new object had a valid object id but the call was erroneous.
Release will be fixed later, along with Variant which has the same problem and
is also fixed for debug only.
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Fix editor ignoring 'single_window_mode' with no main scene
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Previously the editor would ignore the 'single_window_mode' editor setting if
the edited project didn't have a main scene configured in the project settings.
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Add SCons option to not build C# solutions
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Block WM_MOUSEMOVE during Windows Ink pen handling.
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xatlas: Sync with upstream 470576d
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Expose `Image.save_png_to_buffer` method
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Fix moving 2D node with mouse after using arrow keys
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Fixes: #38894
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Mono/C#: Don't try to load project assembly in project manager
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This was causing an error message when launching the manager,
because there is no project assembly to load.
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Fix condition in ClassDB tests that should return
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Also changed the name of the test macros to be clearer.
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Mono/C#: Fix values not updated in remote inspector
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Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
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Fixes: #38911
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Fix segmentation fault when loading project
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