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[4.x] Use depth prepass to increase opaque render performance
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Fix contentScaleFactor on iOS
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Bind methods related to disabling collision between joint bodies
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C#: Rename `ConvertToX` methods
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- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
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C#: Disallow init-only properties
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ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
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Clarify the description of ArrayMesh::regen_normal_maps
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This reverts commit 62c3e4ab9c87689ff0b7d27350bde176981daf1b.
Needs more work, see comments about `_regex_free` errors in #70447.
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Added options for sorting transparent objects (port of PR #63040)
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GDScript: Fix cast producing null
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Fix resource picker regression
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Fix external enums not assignable as constants
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- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
behavior
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Avoid updating particles during 2D rendering
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In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
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Check for disabled particle trail particle before initializing particle trail
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Remove compatibility code for MeshInstance3D surface override material
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stmSi/fix-profiler-and-visual-profiler-start-stop-state-inconsistency
Fix: Profiler and Visual Profiler start/stop state inconsistency
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TokageItLab/add-animation-started-finished-signal-to-tree
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
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pcre2: Update to upstream version 10.42
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Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This should also fix support for RISC-V architectures, at least in the sljit
library.
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Mention that the Compatibility rendering backend is work-in-progress
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Make auto-advance flag a requirement for conditional/expression evaluation
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
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VCS: Fix split diff's overlapping fields
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Also adjusts the spacing nearby the diff contents.
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[RTL] Fix push bold or italics not using bold_italics_font when required
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This reverts commit c0baec410b0617ddb36c278230f3b60da1444af6.
See comments in #70381.
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Remove deprecated NavigationMesh compatibility parts
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Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
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Fix GDScript analyzer null literal
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