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* Merge pull request #70618 from ↵Rémi Verschelde2023-01-031-0/+1
|\ | | | | | | | | | | stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
| * Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to ↵stmSi2022-12-271-0/+1
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* | Merge pull request #70612 from floppyhammer/fix-dark-title-barRémi Verschelde2023-01-032-6/+2
|\ \ | | | | | | | | | Fix dark title bar on Windows 11
| * | Fix dark title barfloppyhammer2022-12-272-6/+2
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* | | Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-treeRémi Verschelde2023-01-031-0/+3
|\ \ \ | | | | | | | | | | | | [4.0] Suggest Filename in Remote Tree File Dialog
| * | | Suggest Filename in Remote Tree File DialogstmSi2022-12-251-0/+3
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* | | Merge pull request #70489 from ↵Rémi Verschelde2023-01-031-0/+4
|\ \ \ | | | | | | | | | | | | | | | | | | | | stmSi/fix-certain-editor-shortcuts-insert-characters-into-code Fix Editor Shortcut keys are inserting in Script Editor
| * | | Fix Editor Shortcut keys are inserting in Script EditorstmSi2022-12-241-0/+4
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* | | | Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde2023-01-032-4/+8
|\ \ \ \ | | | | | | | | | | | | | | | Inner classes get their docs back
| * | | | Inner classes get their docs backrune-scape2022-12-232-4/+8
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* | | | | Merge pull request #70677 from Riteo/x11-no-vulkanRémi Verschelde2023-01-031-3/+0
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | Allow building X11 without Vulkan
| * | | | | Allow building X11 without VulkanRiteo2022-12-271-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | This limit was likely introduced when Vulkan was the only option.
* | | | | | Merge pull request #70585 from Chaosus/vs_customYuri Rubinsky2023-01-032-0/+8
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| * | | | | | Add missing CUSTOM inputs for the spatial/vertex mode of visual shaderYuri Rubinsky2022-12-262-0/+8
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* | | | | | Merge pull request #67853 from Zylann/fix_lods_with_doublesClay John2023-01-025-7/+54
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix usages of mesh simplification functions in float=64 builds
| * | | | | | Fix usages of mesh simplification functions in float=64 buildsMarc Gilleron2022-11-125-7/+54
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* | | | | | | Merge pull request #70812 from Chaosus/wrapf_optimizeYuri Rubinsky2023-01-021-2/+8
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| * | | | | | | Optimize `wrapf` function a bitYuri Rubinsky2023-01-011-2/+8
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* | | | | | | Merge pull request #70808 from ↵Yuri Rubinsky2023-01-011-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | jamesmintram/james/bug/fix-placeholder-tex-size-binding Fixes https://github.com/godotengine/godot/issues/70735
| * | | | | | | Change binding type of PlaceholderTexture2D.set/get_size to Vector2James Mintram2023-01-011-1/+1
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* | | | | | | | Merge pull request #70801 from ↵Yuri Rubinsky2023-01-011-0/+8
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | jamesmintram/james/bugfix/line-edits-in-plugin-dialog Fixes https://github.com/godotengine/godot/issues/70746
| * | | | | | | Make description in create plugin dialog expand verticallyJames Mintram2023-01-011-0/+3
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| * | | | | | | Make LineEdits in create plugin dialog expand horizontallyJames Mintram2023-01-011-0/+5
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* | | | | | | Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques2022-12-303-14/+31
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fixes https://github.com/godotengine/godot/issues/62650
| * | | | | | | Fix type adjustment skipped when value is considered both not hard and not ↵cdemirer2022-12-253-14/+31
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* | | | | | | Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques2022-12-305-18/+62
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
| * | | | | | | Fix usage of Enum as constantDmitrii Maganov2022-12-285-18/+62
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* | | | | | | | Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-infoIgnacio Roldán Etcheverry2022-12-302-7/+12
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | C#: Skip getting class info for unbound generics
| * | | | | | | | C#: Avoid generic types in the script path attribute generatorRaul Santos2022-12-282-7/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
* | | | | | | | | Merge pull request #70642 from vonagam/fix-constructor-call-typeYuri Rubinsky2022-12-293-1/+13
|\ \ \ \ \ \ \ \ \ | |_|/ / / / / / / |/| | | | | | | | Fixes https://github.com/godotengine/godot/issues/70605
| * | | | | | | | GDScript: Fix return type of constructor call for extending classDmitrii Maganov2022-12-273-1/+13
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* | | | | | | | Merge pull request #70571 from Piralein/optionbutton-classrefYuri Sizov2022-12-281-0/+4
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Add missing OptionButton method descriptions
| * | | | | | | | Add missing OptionButton method descriptionsHana2022-12-281-0/+4
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* | | | | | | | Merge pull request #70586 from BastiaanOlij/fix_reflection_probeYuri Sizov2022-12-283-29/+49
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| * | | | | | | Fix errors related to reflection probe now using a render buffers objectBastiaan Olij2022-12-263-29/+49
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* | | | | | | Merge pull request #70396 from jainl28patel/VisualShader-unit-testYuri Rubinsky2022-12-262-0/+152
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| * | | | | | Add unit test for VisualShaderjainl28patel2022-12-262-0/+152
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* | | | | | Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPointIgnacio Roldán Etcheverry2022-12-242-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | C#: reverse Vector2.AngleToPoint
| * | | | | | C#: reverse Vector2.AngleToPointAlexey Kim2022-12-242-2/+2
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* | | | | | Merge pull request #70494 from neikeq/issue-67876Ignacio Roldán Etcheverry2022-12-241-9/+36
|\ \ \ \ \ \ | | | | | | | | | | | | | | C#: Fix leak in Span to Variant conversions
| * | | | | | C#: Fix leak in Span to Variant conversionsIgnacio Roldán Etcheverry2022-12-231-9/+36
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* | | | | | | Merge pull request #70496 from Chaosus/astargrid_divide_heuristicsYuri Rubinsky2022-12-243-15/+34
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| * | | | | | Divide `AStarGrid2D::default_heuristic` into two different heuristicsYuri Rubinsky2022-12-243-15/+34
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* | | | | | Merge pull request #67668 from nikitalita/apk-signerRémi Verschelde2022-12-232-21/+109
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Improve get_apksigner_path() robustness
| * | | | | | improve get_apksigner_path() robustnessnikitalita2022-10-202-21/+109
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* | | | | | | Merge pull request #67759 from TechnoPorg/jni-64-bit-arraysRémi Verschelde2022-12-232-2/+56
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Improve support for 64-bit types on Android.
| * | | | | | | Improve support for 64-bit types on Android.TechnoPorg2022-11-082-2/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This update mappings in the JNI functions to better support 64-bit integers, and adds support for 64-bit float arrays. The code is mostly reused from 32-bit types.
* | | | | | | | Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-2315-391/+347
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Cleanup and improve sky render
| * | | | | | | | Cleanup and improve sky renderBastiaan Olij2022-12-2315-391/+347
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* | | | | | | | | Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde2022-12-235-101/+112
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move SDFGI update logic into clustered renderer