| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix wrong BezierTrack init value
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Rework EditorPlugin editing logic
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Add range iterator to LocalVector
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Add "Open in External Program" option
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Make PIE relocation detection glibc-only
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Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.
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Remove editor dependencies from ColorPicker
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Add a method to get global modulate
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Remove redundant definition of `convert_text_resources_to_binary`
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Don't print error in `get_cell_tile_data()`
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Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179. Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
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EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
Fix 3D editor Perspective/Ortho shortcut inconsistency
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Clean up shader parameter remap
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This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
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Collision detection supports uniform scaling
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fix(editor): Remove some MeshLibrary editor updates
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The properties for which the `notify_property_list_changed()` call were removed, had issues with caret placing and tab navigation.
Since other node editors do not call this notify on all setters, it is assumed that removing them on certain fields should not impair any functionality.
See f.e. navigation_mesh.cpp `set_source_group_name` vs `set_source_geometry_mode`.
Solves #63549
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Exit editor with non-zero return code if --build-solutions fails
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Fix AltGR getting stuck on Windows right Alt-Tab
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Fixes #28511.
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Implement a quick script inheritance check
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Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases).
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Fix cases of broken user:// paths.
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* Properly validate paths when supplying the project name.
* Ensures that the user data dir will always be valid.
Fixes 69366.
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Fixes to JSON as resource
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* It was not a resource, hence it was not working to load it as such.
* Changed so, when opened in editor, a parse error will not fail load and the text will be kept.
* This should allow proper editing from within the code editor, including syntax checking and saving files as-is in text.
Partially addresses #66820.
The code editor still needs to be changed for this to work.
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Support metadata in MultiNodeEdit
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Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).
Fixes #59604.
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Prevent opening Windows console files
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Fixes #20110.
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Error when removing a physics node during a physics callback
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* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.
Fixes #63718, probably other crashes too.
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Fix constant editor redraw after shortcut
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Introduced by me by mistake on #71328. Fixes #71652.
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call update_exports from LSP didSave function
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exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
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Fix maximum limit of AnimationNodeTransition input count in the inspector
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