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Docs: Add link to 2D lights and shadows from CanvasModulate
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HolonProduction/this-error-does-not-apply-to-unrecognized-annotations
GDScript: Fix annotation parsing adding new annotation entries
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Add `#error` preprocessor directive to shading language
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SCons: Bump C standard: `C11`→`C17`
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Improve synchronization of rendering after changes from transfer queues.
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queues.
Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
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Add support for BGRA textures with Texture*RD
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This adds the ability to use BGRA textures created with RenderingDevice
with classes such as Texture2DRD.
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Add hover state to Tree items display
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Don't include `core/io/image.h` in `core/os/os.h`
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Cache results for `TranslationServer.compare_locales()`
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Add "Inspect Native Shader Code" to shader inspector and shader editor
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[C#] Change generated On{SignalName} to EmitSignal{SignalName}
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Fix incorrect depth comparison used to calculate volumetric fog shadowing
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Fix `InputEvent` device id clash
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`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.
Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.
Gather all special device constants in a single location inside
`InputEvent`.
Add a converter to project settings, that takes care of adjusting
project files during loading.
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Display proper message on invalid folder path
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Metal: Performance improvements and bug fixes
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Fix exported typed dictionaries in .NET having an incorrect hint
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to incorrect scene serialization
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Add System Locale layout direction for `Control` and `Window`
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Fix unreachable code in `lightmap_gi.cpp`
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Fix `ColorPicker` virtual keyboard popup on mobile
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[Core] Fix sorting of `Dictionary` keys
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`StringName` keys were sorted as `StringName` which is unstable.
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Fix updating dynamic objects in LightmapGI
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Calinou/editor-lightmap-probe-gizmo-improve-display
Improve display for lightmap probes in the editor
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- Use the default Back cull mode to improve performance slightly
and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
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Refresh `MenuBar` scene after child renamed in editor
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Move transitions of textures from transfer workers to the graphics queue.
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graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
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Don't pseudolocalize empty strings
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