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| * | | | | | New GDScript tokenizer and parserGeorge Marques2020-07-2029-15667/+7077
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.
* | | | | | | Merge pull request #40646 from akien-mga/ci-gh-action-linux-monoRémi Verschelde2020-07-242-91/+6
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | CI: Add Mono support to Linux builds on GitHub Actions
| * | | | | | CI: Drop Travis CI config, replaced by GitHub ActionsRémi Verschelde2020-07-241-83/+0
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| * | | | | | CI: Add Mono support to Linux builds on GitHub ActionsRémi Verschelde2020-07-241-8/+6
|/ / / / / / | | | | | | | | | | | | | | | | | | Mono seems to be preinstalled in the build environment \o/
* | | | | | Merge pull request #40644 from akien-mga/ci-gh-action-javascriptRémi Verschelde2020-07-241-0/+76
|\ \ \ \ \ \ | | | | | | | | | | | | | | CI: Add GitHub Action build for JavaScript
| * | | | | | CI: Add GitHub Action build for JavaScriptRémi Verschelde2020-07-241-0/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Uses mymindstorm/setup-emsdk to install Emscripten and set up caching for Emscripten's generated system libraries.
* | | | | | | Merge pull request #40643 from KoBeWi/key_keeperRémi Verschelde2020-07-241-0/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Keep transition value when replacing key
| * | | | | | | Keep transition value when replacing keyTomasz Chabora2020-07-231-0/+2
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* | | | | | | Merge pull request #40632 from asmaloney/macos-maya-scrollRémi Verschelde2020-07-231-4/+4
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | [macOS] Fix Maya navigation with ALT + mouse scroll
| * | | | | | [macOS] Fix Maya navigation with ALT + mouse scrollAndy Maloney2020-07-231-4/+4
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
* | | | | | Merge pull request #40635 from KoBeWi/🏃Rémi Verschelde2020-07-231-8/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix run project when current scene was never saved
| * | | | | | Fix run project when current scene was never savedTomasz Chabora2020-07-231-8/+2
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* | | | | | Merge pull request #40437 from thebestnom/Android-Template-github-actionRémi Verschelde2020-07-231-0/+72
|\ \ \ \ \ \ | | | | | | | | | | | | | | Github Action for Android Template
| * | | | | | CI: Added Android GitHub Actionthebestnom2020-07-231-0/+72
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* | | | | | Merge pull request #40639 from KoBeWi/fix_emoji🎉🎉Rémi Verschelde2020-07-231-1/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Fix emoji branch compilation error
| * | | | | Fix emoji branch compilation errorTomasz Chabora2020-07-231-1/+1
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* | | | | Merge pull request #40556 from aaronfranke/gha-sep-workflowsRémi Verschelde2020-07-235-323/+336
|\ \ \ \ \ | | | | | | | | | | | | Split CI builds into workflows for each OS
| * | | | | Split CI builds into workflows for each OSAaron Franke2020-07-215-323/+336
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* | | | | | Merge pull request #40348 from amanj120/forward_port_bundle_pr_iconsRémi Verschelde2020-07-231-53/+100
|\ \ \ \ \ \ | | | | | | | | | | | | | | Copy project icons to Gradle project directory during Android Custom Build.
| * | | | | | Copy icons to Gradle projectAman Jain2020-07-231-53/+100
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* | | | | | | Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_editRémi Verschelde2020-07-232-9/+33
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | add force caret display to line edit
| * | | | | | add force caret display to line editCevantime2020-07-152-9/+33
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* | | | | | | Merge pull request #40628 from reduz/fix-dynamic-light-crashRémi Verschelde2020-07-231-6/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fixes RenderingServer crashes reported by #39951
| * | | | | | | Fixes RenderingServer crashes reported by #39951Juan Linietsky2020-07-231-6/+6
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | Supersedes #40026
* | | | | | | Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXXRémi Verschelde2020-07-231-0/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | gitignore: Ignore binutils linker temp stXXXXXX objects
| * | | | | | | gitignore: Ignore binutils linker temp stXXXXXX objectsRémi Verschelde2020-07-231-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #40607. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
* | | | | | | | Merge pull request #40605 from QbieShay/spring-arm-doc-fixRémi Verschelde2020-07-231-1/+1
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | fixed documentation for get_hit_length of spring arm 3D
| * | | | | | | fixed documentation for get_hit_length of spring arm 3DQbieShay2020-07-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
* | | | | | | | Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errorsRémi Verschelde2020-07-231-0/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | issue-40396 - Added missing error strings to JSON parsing when array …
| * | | | | | | | issue-40396 - Added missing error strings to JSON parsing when array or ↵Adam Bates2020-07-221-0/+2
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | object is never closed.
* | | | | | | | Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabledRémi Verschelde2020-07-237-8/+8
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | SCons: Remove unused DEBUG_MEMORY_ENABLED define
| * | | | | | | | SCons: Remove unused DEBUG_MEMORY_ENABLED defineRémi Verschelde2020-07-237-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
* | | | | | | | | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursorRémi Verschelde2020-07-232-5/+16
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Request immediate refresh of cursor in 2D editor while using shortcuts
| * | | | | | | | | Request immediate refresh of cursor in 2D editor while using shortcutsDominik 'dreamsComeTrue' Jasiński2020-03-262-5/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes: #37333
* | | | | | | | | | Merge pull request #39871 from aaronfranke/pr-templateRémi Verschelde2020-07-231-0/+11
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Add a PR template with a message about PRs needing to be for master
| * | | | | | | | | | Add a PR template with a message about PRs needing to be for masterAaron Franke2020-07-221-0/+11
| | |_|/ / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [ci skip] Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* | | | | | | | | | Merge pull request #40602 from follower/patch-12Rémi Verschelde2020-07-231-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Fix presumed copy/paste error: "Returns" -> "Sets"
| * | | | | | | | | | Fix presumed copy/paste error: "Returns" -> "Sets"follower2020-07-231-1/+1
| |/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | I might be going out on a limb here... :D
* | | | | | | | | | Merge pull request #40611 from mega-bit/GodotSharpDocTyposRémi Verschelde2020-07-235-10/+10
|\ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / |/| | | | | | | | | Fix typos in GodotSharp code docs
| * | | | | | | | | Fix typos in GodotSharp code docsmega-bit2020-07-225-10/+10
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* | | | | | | | | Merge pull request #40616 from reduz/refactor-light-clusteringRémi Verschelde2020-07-237-793/+842
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | Refactor light clustering
| * | | | | | | | Refactor light clusteringJuan Linietsky2020-07-227-793/+842
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Move from high end to shared, so all renderers use clustering.
* | | | | | | | Merge pull request #40600 from akien-mga/vs-duplicate-branches-warningRémi Verschelde2020-07-221-7/+1
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | VisualScript: Fix -Wduplicate-branches warning
| * | | | | | | | VisualScript: Fix -Wduplicate-branches warningRémi Verschelde2020-07-221-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When VSDEBUG is a no-op (default), those branches did the same (nothing).
* | | | | | | | | Merge pull request #40599 from akien-mga/vulkan-init-structsRémi Verschelde2020-07-221-27/+2
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | Vulkan: Fix struct init for VkClearAttachment
| * | | | | | | | Vulkan: Fix struct init for VkClearAttachmentRémi Verschelde2020-07-221-27/+2
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The changes from #38835 were not sufficient to fix #38829, as VkClearAttachment still had uninitialized member structs in its VkClearColor member struct. The struct rabbit hole goes deep and trying to do validation as done in #38829 doesn't appear realistic.
* | | | | | | | Merge pull request #38835 from madmiraal/fix-38829Rémi Verschelde2020-07-221-6/+31
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix may be used unitialized warnings in _render_pass_create() and _draw_list_insert_clear_region().
| * | | | | | | | Fix may be used unitialized warnings in _render_pass_create()Marcel Admiraal2020-05-191-6/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and _draw_list_insert_clear_region()
* | | | | | | | | Merge pull request #40596 from neikeq/fix-msbuild-restore-not-calledRémi Verschelde2020-07-221-2/+7
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | C#: Fix restore not called when building game projects
| * | | | | | | | | C#: Fix restore not called when building game projectsIgnacio Etcheverry2020-07-221-2/+7
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