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glTF: Fixed mistake with root node calculation in skin_verify
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Was not actually grabbing the computed roots for comparison, but instead
was grabbing the disjoint_set representatives.
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GDScript: Fix type resolution not being return in some cases
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Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
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Don't try to slice empty arrays
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Fix particles scale randomization
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Update the Godot gradle build tasks to provide additional flexibility
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Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands:
```
cd godot
scons -j4 platform=android target=release android_arch=armv7
scons -j4 platform=android target=release android_arch=arm64v8
scons -j4 platform=android target=release android_arch=x86
cd platform/android/java
./gradlew generateGodotTemplates
```
Notes:
- The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`).
- The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files.
To delete the generated artifacts, the following commands can be used:
```
cd platform/android/java
./gradlew cleanGodotTemplates
```
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Add documentation for crypto-related classes.
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Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.
Ref #29871.
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Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
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The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'.
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doc: Fix parsing of self-closing XML tags
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Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
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Add overriden properties to the documentation
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Fixes #31855
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Fix a few missing bindings or unspecified argument names and default values.
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Create a GDScript String function repeat
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Fixes #30610
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Change minimum size when theme changed
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Need to call minimum_size_changed on controls whenever the theme is changed.
Fixes godotengine#29816
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Clarify VisibilityEnabler2D description
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Small fixes for the Tile/GridMap editors
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Improve documentation pertaining to shadow atlas sizes
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This partially addresses #27650.
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Small improvements to the inspector dock
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Fix various problems with tab-related icons
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Don't open a project in the list if Ctrl is held while double-clicking
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Improve the `OS.shell_open()` documentation
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This adds a `mailto:` example to `OS.shell_open()`.
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Fix Hide Console Window stores opposite value
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Mention performance caveats of `OS.set_window_title()`
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See #32254.
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Fixed out of range crash on remapping files for translation
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Improve the editor help display
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- Write the type after the parameter name for consistency with
the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
by their size.
- Remove spaces before/aftere parentheses in method/signal
argument lists.
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Initialize snap_target and make sure it disappears
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