| Commit message (Collapse) | Author | Age | Files | Lines |
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Mention the Data paths documentation in the File class
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This closes https://github.com/godotengine/godot-docs/issues/3799.
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added MacOS and Linux to GitHub Actions
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Clarify how to convert PrimitiveMesh to ArrayMesh.
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It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
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Document which escape sequences are supported by `String.c_unescape()`
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See https://github.com/godotengine/godot/issues/38716.
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Mention C# gotchas in Object's dynamic call/set/connect methods
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This closes #34015.
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Resize various dialogs
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resource depency dialogs).
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Improve quick open performance and behaviour
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- Cache possible files and icons at popup
- Sort files with heapsort instead of selection sort
- Always scroll back to top (selection) upon refresh
- Scoring function: fix second case and remove expensive similarity computation for insignificant results.
- Only show a max amount of files (currently set at 300)
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Document VehicleBody3D and VehicleWheel3D limitations
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These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
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Fix cancel/OK button order on macOS
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The macOS platform convention regarding button order is cancel on left,
OK on right.
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touilleMan/correct-Reference-is_reference-api.json
Correct is_reference attribute in api.json for Reference class
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touilleMan/correct-RichTextLabel.custom_effects-property-type
Correct RichTextLabel.custom_effects property type metadata
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Android: fix display server always alerting no Vulkan support
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touilleMan/missing-has_default_value-signals-api_json
Add missing has_default_value field for signals in api.json
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Fix some incorrect conversions which lead to crash in shaders
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Optimize the default iOS splash images
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Command used:
parallel oxipng -o6 --strip --zopfli ::: **/*.png
This saves about 14 KB in total.
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Properly pass safe margin on initialization.
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Fixes jitter.
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[macOS] Fix window size on macOS Big Sur, use top-left corner as resize origin.
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as menu height), use top-left corner as resize origin instead of bottom-left.
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Disable file logging for the project manager
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Due to `user://` returning the current working directory when no
project is open, this caused logs to be written to `$HOME`
most of the time.
This closes #40305.
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Fixed visual shader editor not clearing colour regions
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UDPServer uses single socket, abstract clients.
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UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.
This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
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PO loader: Fix unclosed files and error messages
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Trying to get `f->get_path()` after deleting `f` was not super clever :)
Fixes #40324.
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Show gdscript warning in LSP without duplication.
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My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.
This uses parens to match what is shown in the builtin editor.
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This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b.
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SCons: Do not enable werror=yes by default
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