summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* Icons for many new types of nodesJuan Linietsky2014-10-0314-0/+2035
|
* missing fils from yesterday comit.Juan Linietsky2014-10-0332-113/+331
| | | | | must have made some mistake with git, not sure why they were not sent..
* missing demo filesJuan Linietsky2014-10-0353-6/+200
|
* Huge Amount of BugFixJuan Linietsky2014-10-0384-341/+1657
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Merge pull request #731 from mikica1986vee/masterJuan Linietsky2014-09-251-1/+14
|\ | | | | awesome!
| * warp_mouse_pos for osxmikica1986vee2014-09-251-1/+14
|/ | | | Just copied windows behavior.
* Merge pull request #726 from rollenrolm/collada_exporterJuan Linietsky2014-09-241-1/+16
|\ | | | | Collada exporter
| * Restore current frame and assigned actions to the state before exportRalf Hölzemer2014-09-251-0/+15
| |
| * Only export Actions with a user count > 0Ralf Hölzemer2014-09-231-1/+1
|/
* -added collision exception to 3D Physics API tooJuan Linietsky2014-09-222-0/+28
|
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-2218-68/+235
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Merge pull request #717 from rollenrolm/fix-inspector-rename-updateJuan Linietsky2014-09-212-0/+7
|\ | | | | Fix #395: change node name does not refresh in the inspector until you r...
| * Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer2014-09-212-0/+7
|/ | | | | | reselect it - added missing _node_renamed function to SceneTreeDock
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-2124-44/+306
|
* Added LICENSE.mdJuan Linietsky2014-09-211-0/+23
|
* - more fixes on #672 on windowsJuan Linietsky2014-09-1915-12/+94
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* Fixing Issues...Juan Linietsky2014-09-1922-178/+503
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* Merge pull request #701 from adolson/project-manager-titleJuan Linietsky2014-09-191-1/+2
|\ | | | | add title to project manager window
| * add title to project manager windowDana Olson2014-09-181-1/+2
| |
* | Merge pull request #705 from rollenrolm/vslider-fixJuan Linietsky2014-09-191-1/+4
|\ \ | | | | | | Fix for inverted VSlider
| * | Fix for inverted VSliderRalf Hölzemer2014-09-191-1/+4
| |/ | | | | | | | | VSlider would get set at the inverted position when receiving a mouse click Dragging the slider worked correct
* | Merge pull request #708 from sanikoyes/Pr-fix-file-existsJuan Linietsky2014-09-191-2/+2
|\ \ | | | | | | Fix file_exists
| * | Fix file_existssanikoyes2014-09-191-2/+2
| |/
* | Merge pull request #706 from rollenrolm/color-picker-fixJuan Linietsky2014-09-181-17/+28
|\ \ | |/ |/| | | | | Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode seems fine to me
| * Fix bug #471, Colour picker labels are incorrect in HSV and RAW modeRalf Hölzemer2014-09-191-17/+28
|/
* fix skeleton AABB computation, addeded shadeless view modeJuan Linietsky2014-09-184-3/+18
|
* More Bugfix...Juan Linietsky2014-09-175-114/+214
| | | | | | | | -=-=-=-=-=-== -Fix bug in camera follow script -Fix negate operator not working in shader language -Fix uninitialized pointer in raycast query API
* More Bug FixesJuan Linietsky2014-09-1718-33/+288
| | | | | | | | -=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
* Merge pull request #679 from slapin/exporter_workJuan Linietsky2014-09-172-14/+38
|\ | | | | Export shape keys to .dae as geometry
| * Recover shape key stateSergey Lapin2014-09-171-0/+2
| |
| * Added option to enable and disable export of shape keysSergey Lapin2014-09-172-1/+5
| |
| * Added shape keys exportSergey Lapin2014-09-171-14/+32
|/
* fix, take 2Juan Linietsky2014-09-171-1/+1
|
* fixJuan Linietsky2014-09-171-4/+4
|
* Small FixesJuan Linietsky2014-09-1710-23/+161
| | | | | | | ----------- -Added Ability for centering on top left for centercontainer -Added ability to bind more than 5 parameters (must include an extra file)
* Merge pull request #317 from sanikoyes/hotfix-Export-translationJuan Linietsky2014-09-171-0/+2
|\ | | | | Fix export translation(can't save pot file)
| * Fix export translation(can't save pot file)sanikoyes2014-04-231-0/+2
| |
* | Merge pull request #544 from marynate/PR-fix-help-historyJuan Linietsky2014-09-171-5/+6
|\ \ | | | | | | Fix bug help history overwrote by tree item selected call back
| * | Fix bug help history overwrote by tree item selected call backmarynate2014-06-231-5/+6
| | |
* | | Merge pull request #573 from marynate/PR-fix-get-data-dirJuan Linietsky2014-09-171-1/+1
|\ \ \ | | | | | | | | Make OS_Windows::get_data_dir return unix path
| * | | Make OS_Windows::get_data_dir return unix path to be consistent with ↵marynate2014-07-061-1/+1
| | | | | | | | | | | | | | | | get_resource_path
* | | | Merge pull request #574 from marynate/PR-fix-change-dirJuan Linietsky2014-09-171-14/+20
|\ \ \ \ | | | | | | | | | | Fixed DirAccessWindows::change_dir not working properly;
| * | | | Fixed DirAccessWindows::change_dir not working properly; Minor code ↵marynate2014-07-061-14/+20
| |/ / / | | | | | | | | | | | | formating clean up
* | | | Merge pull request #575 from marynate/PR-node2d-set-global-posJuan Linietsky2014-09-172-0/+14
|\ \ \ \ | | | | | | | | | | Add node2d::set_global_pos()
| * | | | Add node2d::get_global_pos()marynate2014-07-072-0/+14
| | | | |
* | | | | Merge pull request #580 from marynate/PR-fix-particles-editor-menuJuan Linietsky2014-09-172-12/+11
|\ \ \ \ \ | | | | | | | | | | | | Particles editor menu not display in proper position
| * | | | | Particles editor menu not display in proper positionmarynate2014-07-102-12/+11
| | | | | |
* | | | | | Merge pull request #588 from marynate/PR-fix-touchscreenbutton-inputJuan Linietsky2014-09-171-2/+6
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fixed touchscreen was processing input in editor
| * | | | | | Fixed potential crash when touchscreenbutton has no texture assignedmarynate2014-07-131-1/+2
| | | | | | |
| * | | | | | Fixed touchscreen was processing input in editormarynate2014-07-131-1/+4
| |/ / / / /