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* Optimize SVG using `svgcleaner --multipass`Hugo Locurcio2020-10-2533-392/+33
| | | | This decreases the editor binary size by about 8 KB.
* Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde2020-10-251-3/+2
|\ | | | | [4.0]Remove extra exposure multiply in FXAA
| * Remove extra exposure multiply in FXAAclayjohn2020-10-241-3/+2
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* | Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibilityRémi Verschelde2020-10-251-1/+1
|\ \ | | | | | | Setting visibility on GridMaps parent now works. Closes #41374.
| * | Setting visibility on GridMap now works. Closes #41374.Tomer Keren2020-10-161-1/+1
| | | | | | | | | | | | | | | | | | Continuing the work from f43a0ef3270737d2b526480ecb0f1337ece9e041, It seems the maps visibility was not actually set and a flase value was propogated to the meshes Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
* | | Merge pull request #43059 from Xrayez/gdnative-xr-remove-configRémi Verschelde2020-10-241-6/+0
|\ \ \ | | | | | | | | GDNative XR: remove redundant `config.py`
| * | | GDNative XR: remove redundant `config.py`Andrii Doroshenko (Xrayez)2020-10-241-6/+0
| | |/ | |/| | | | | | | | | | It's not an engine module. This is handled by GDNative's `SCsub` instead, as done for other subdirectories already.
* | | Merge pull request #43052 from reduz/refactor-2d-lightingRémi Verschelde2020-10-2448-1471/+1330
|\ \ \ | |/ / |/| | Refactored 2D shader and lighting system
| * | Refactored 2D shader and lighting systemreduz2020-10-2448-1471/+1330
|/ / | | | | | | | | | | | | | | | | | | -Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
* | Merge pull request #43046 from aaronfranke/button-groupRémi Verschelde2020-10-243-5/+5
|\ \ | | | | | | Rename button group property to button_group
| * | Rename button group property to button_groupAaron Franke2020-10-243-5/+5
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* | Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvementsRémi Verschelde2020-10-243-6/+9
|\ \ | | | | | | Minor improvements to the Polygon 2D UV editor
| * | Minor improvements to the Polygon 2D UV editorMichael Alexsander2020-07-233-6/+9
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* | | Merge pull request #43041 from ↵Rémi Verschelde2020-10-231-1/+1
|\ \ \ | | | | | | | | | | | | | | | | Klowner/fixes/41885-android-export-month-timestamp Fix android apk contents having mtime 1 month in future
| * | | Fix android apk contents having mtime 1 month in futureMark Riedesel2020-10-231-1/+1
|/ / / | | | | | | | | | | | | | | | minizip documentation describes tm_mon as expecting the number of months since January - [0, 11], but the month returned by OS.get_date() is in the range of [1, 12].
* | | Merge pull request #43026 from Chaosus/color_autocompletionYuri Roubinsky2020-10-233-1/+29
|\ \ \ | | | | | | | | Shows ColorRect in Color constants autocompletion
| * | | Shows ColorRect in Color constants autocompletionYuri Roubinsky2020-10-233-1/+29
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* | | | Merge pull request #43028 from neikeq/rework-csharp-build-panelRémi Verschelde2020-10-2311-526/+499
|\ \ \ \ | |/ / / |/| | | C#: Re-work solution build output panel
| * | | C#: Re-work solution build output panelIgnacio Etcheverry2020-10-2311-526/+499
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Removed item list that displayed multiple build configurations launched. Now we only display the last build that was launched. - Display build output next to the issues list. Its visibility can be toggled off/on. This build output is obtained from the MSBuild process rather than the MSBuild logger. As such it displays some MSBuild fatal errors that previously couldn't be displayed. - Added a context menu to the issues list with the option to copy the issue text. - Replaced the 'Build Project' button in the panel with a popup menu with the options: - Build Solution - Rebuild Solution - Clean Solution - The bottom panel button was renamed from 'Mono' to 'MSBuild' and now display an error/warning icon if the last build had issues.
* | | Merge pull request #43013 from qarmin/v_or_not_vRémi Verschelde2020-10-221-11/+11
|\ \ \ | | | | | | | | Fix invalid method names
| * | | Fix invalid method namesRafał Mikrut2020-10-221-11/+11
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* | | Merge pull request #42998 from akien-mga/ci-android-apkRémi Verschelde2020-10-223-125/+11
|\ \ \ | | | | | | | | CI: Refactor Android workflow, use pre-installed SDK and NDK
| * | | CI: Refactor Android workflow, use pre-installed SDK and NDKRémi Verschelde2020-10-223-125/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No need to waste time downloading all this when it's readily available :) Also use the official action to setup Java 8. Also build both architectures (armv7 and arm64v8) and generate the APK, so we can upload it. Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
* | | | Merge pull request #42907 from Xrayez/add-ref-rect-border-widthRémi Verschelde2020-10-223-10/+24
|\ \ \ \ | | | | | | | | | | Add `border_width` to `ReferenceRect`
| * | | | Add `border_width` to `ReferenceRect`Andrii Doroshenko (Xrayez)2020-10-203-10/+24
| | | | | | | | | | | | | | | | | | | | Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
* | | | | Merge pull request #43000 from vnen/variant-internal-method-nameGeorge Marques2020-10-222-10/+31
|\ \ \ \ \ | | | | | | | | | | | | Add name and base type to Variant::InternalMethod (on debug)
| * | | | | Add name and base type to Variant::InternalMethod (on debug)George Marques2020-10-222-10/+31
| | |/ / / | |/| | | | | | | | | | | | | | | | | | This is useful to showing error messages when a pointer to an InternalMethod is the only information available.
* | | | | Merge pull request #42999 from Mallos/fix/tilemap-icon2Rémi Verschelde2020-10-222-1/+2
|\ \ \ \ \ | | | | | | | | | | | | fix(editor): Create new icon for TileMap Rectangle
| * | | | | fix(editor): Create new icon for TileMap RectangleEric Tuvesson2020-10-222-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | ref: #42972
* | | | | | Merge pull request #42980 from KoBeWi/(ಥ-͜ʖಥ)Rémi Verschelde2020-10-221-10/+17
|\ \ \ \ \ \ | | | | | | | | | | | | | | Favor project.binary over project.godot
| * | | | | | Favor project.binary over project.godotTomasz Chabora2020-10-221-10/+17
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* | | | | | | Merge pull request #42905 from volzhs/freetype-2.10.3Rémi Verschelde2020-10-22371-2899/+3179
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | Update freetype to 2.10.4
| * | | | | | Update freetype to 2.10.4volzhs2020-10-22371-2899/+3179
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* | | | | | | Merge pull request #42997 from akien-mga/ci-release-no-debug-symbolsRémi Verschelde2020-10-223-3/+3
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | CI: Set debug_symbols=no for template builds
| * | | | | | CI: Set debug_symbols=no for template buildsRémi Verschelde2020-10-223-3/+3
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This keeps their size small and allows to compare size changes on templates in PRs, as the template size is what is most relevant to users. For editor builds we keep debug symbols so they can be used to debug crashes.
* | | | | | Merge pull request #42906 from Xrayez/doc-xref-color-ref-rectsRémi Verschelde2020-10-222-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | Cross-reference `ColorRect` and `ReferenceRect` in the class reference
| * | | | | | Cross-reference `ColorRect` and `ReferenceRect` in the class referenceAndrii Doroshenko (Xrayez)2020-10-202-2/+2
| | |_|/ / / | |/| | | | | | | | | | | | | | | | They use the same underlying `CanvasItem.draw_rect()` API.
* | | | | | Merge pull request #42989 from godotengine/revert-42972-fix/tilemap-iconRémi Verschelde2020-10-221-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Revert "fix(editor): TileMap Fill Rectangle icon"
| * | | | | | Revert "fix(editor): TileMap Fill Rectangle icon"Rémi Verschelde2020-10-221-1/+1
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* | | | | | Merge pull request #42949 from DavidSichma/shaderglobalsRémi Verschelde2020-10-223-16/+22
|\ \ \ \ \ \ | | | | | | | | | | | | | | Shader globals bugfixes
| * | | | | | Shader globals bugfixesDavid Sichma2020-10-213-16/+22
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | - shader globals editor displays properties correctly - fixed some errors how globals were transferred
* | | | | | Merge pull request #42939 from Chaosus/fix_custom_property_editor2Rémi Verschelde2020-10-221-8/+7
|\ \ \ \ \ \ | |_|_|/ / / |/| | | | | Fix custom property editor to correctly show Basis
| * | | | | Fix custom property editor to correctly show BasisYuri Roubinsky2020-10-221-8/+7
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* | | | | Merge pull request #42972 from Mallos/fix/tilemap-iconRémi Verschelde2020-10-211-1/+1
|\ \ \ \ \ | | | | | | | | | | | | fix(editor): TileMap Fill Rectangle icon
| * | | | | fix(editor): TileMap Fill Rectangle iconEric Tuvesson2020-10-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | The default color was blue which is the active color, changed it to be gray by default.
* | | | | | Merge pull request #42962 from Chaosus/fix_shader_texture_funcsYuri Roubinsky2020-10-211-0/+2
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Fix textureSize & texelFetch shader compilation errors
| * | | | | Fix textureSize & texelFetch shader compilation errorsYuri Roubinsky2020-10-211-0/+2
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* | | | | Merge pull request #42957 from Chaosus/remove_print_windowposRémi Verschelde2020-10-211-8/+0
|\ \ \ \ \ | | | | | | | | | | | | Remove printing of windowpos/screenpos inside MenuButton::pressed
| * | | | | Remove printing of windowpos/screenpos in MenuButtonYuri Roubinsky2020-10-211-8/+0
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* | | | | Merge pull request #42945 from akien-mga/ci-sanitizers-no-artifactsRémi Verschelde2020-10-201-6/+0
|\ \ \ \ \ | | | | | | | | | | | | CI: Don't upload linux-sanitizers artifacts