| Commit message (Collapse) | Author | Age | Files | Lines |
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This decreases the editor binary size by about 8 KB.
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[4.0]Remove extra exposure multiply in FXAA
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Setting visibility on GridMaps parent now works. Closes #41374.
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Continuing the work from f43a0ef3270737d2b526480ecb0f1337ece9e041,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
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GDNative XR: remove redundant `config.py`
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It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
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Refactored 2D shader and lighting system
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-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
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Rename button group property to button_group
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Minor improvements to the Polygon 2D UV editor
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Klowner/fixes/41885-android-export-month-timestamp
Fix android apk contents having mtime 1 month in future
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minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
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Shows ColorRect in Color constants autocompletion
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C#: Re-work solution build output panel
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- Removed item list that displayed multiple build
configurations launched. Now we only display
the last build that was launched.
- Display build output next to the issues list.
Its visibility can be toggled off/on.
This build output is obtained from the MSBuild
process rather than the MSBuild logger. As such
it displays some MSBuild fatal errors that
previously couldn't be displayed.
- Added a context menu to the issues list with
the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
with a popup menu with the options:
- Build Solution
- Rebuild Solution
- Clean Solution
- The bottom panel button was renamed from 'Mono'
to 'MSBuild' and now display an error/warning icon
if the last build had issues.
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Fix invalid method names
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CI: Refactor Android workflow, use pre-installed SDK and NDK
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No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.
Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.
Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
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Add `border_width` to `ReferenceRect`
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
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Add name and base type to Variant::InternalMethod (on debug)
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This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
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fix(editor): Create new icon for TileMap Rectangle
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ref: #42972
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Favor project.binary over project.godot
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Update freetype to 2.10.4
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CI: Set debug_symbols=no for template builds
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This keeps their size small and allows to compare size changes on templates
in PRs, as the template size is what is most relevant to users.
For editor builds we keep debug symbols so they can be used to debug crashes.
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Cross-reference `ColorRect` and `ReferenceRect` in the class reference
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They use the same underlying `CanvasItem.draw_rect()` API.
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Revert "fix(editor): TileMap Fill Rectangle icon"
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Shader globals bugfixes
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- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
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Fix custom property editor to correctly show Basis
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fix(editor): TileMap Fill Rectangle icon
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The default color was blue which is the active color, changed it to be gray by default.
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Fix textureSize & texelFetch shader compilation errors
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Remove printing of windowpos/screenpos inside MenuButton::pressed
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CI: Don't upload linux-sanitizers artifacts
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