| Commit message (Collapse) | Author | Age | Files | Lines |
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[TextServer] Restores bitmap font dynamic construction functions.
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Fix some inconsistent ISO-639 language codes
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And also adds tmz (Central Atlas Tamazight) as a language
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Apply minor visual enhancements to the Sun/Env Preview
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Change fallback icon for abstract nodes to have a grayed out color
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SCons: Properly handle overriding default values to bool options
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The `dev=yes` and `production=yes` options work as aliases to set a number of
options, while still aiming to allow overriding specific options if the user
wishes so. (E.g. `production=yes use_lto=no` should work to enable production
defaults *but* disable LTO.)
That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as
expected by `BoolVariable`, and this wasn't flagged as a bug... So added a
helper method using SCons' `BoolVariable._text2bool` to do the conversion
manually.
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add PathFollow3D unit test
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Use a more specific type for Area2D/3D body signals
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Bind ClockDirection enum
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It's the only enum in math_defs.h not bound, and it's used by Plane.
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Allow static linking with libatomic using clang
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When using use_static_cpp we want to statically link with atomic as well
to make sure we don't incur any new runtime dependencies.
Scons doesn't quite support this so we do this little trick.
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Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
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That's the most common one we've been using for the general editor, and while the script editor
also supports Ctrl+Y, it should have lower priority.
In theory this code should make both be supported the same but for some reason the general editor
only seems to use the first entry (the script editor does support both).
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Fix unchecked array access in build_*_planes
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Make glue generation shutdown more graceful
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Add preview Sun and Environment
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* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
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Omit some functions in alsa wrapper
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These functions don't yet exist on ubuntu 14.04 so this leads to build
problems there. Omitting these symbols in the generated wrappers fixes
this. If we want to start using these symbols at a later date we should
just regenerate the wrapper.
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Use -latomic when using clang (server platform)
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version of c9b3a00a63fafa546bf402e32fd21ebe7f274b43 for the server
platform
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Expose edit_selected in Tree
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Initialize `TranslationServer` in the test environment
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Improve the `get_node()` error message to be more descriptive
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- Mention the origin of the `get_node()` call.
- Mention whether the attempted path is absolute or relative.
See #46214.
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CI: Build without debug symbols to reduce cache size
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We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.
This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
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fix minor issue in smooth step function's documentation
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(cherry picked from commit d0bc9144913a831500a24fc4d8d9f4cb3fd13286)
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Fix "editor/editor_help" shortcut (again)
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[docs] Clarification on theme's get_stylebox
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Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.
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Remove unused variables from full-size.html
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Keep Hue value when Saturation or Value is zero
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Add missing semicolons to webxr.eterns.js
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