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Viewport environment is updated properly when set to own world
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When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.
Fixes #23412
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Fixed crash if passing invalid image ref to TextureLayered
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xatlas: Sync with upstream e12ea82
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set_script() detailing what happens to variables
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PCK: Set VERSION_PATCH in header, factor out header magic
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Unify pack file version and magic to avoid hardcoded literals.
`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Fixes crash when using Resource::_take_over_path
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Fixes crash for bad property of PackedScene
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Add an `OS.is_window_focused()` getter
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This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928.
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Finish documenting VisualServer
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Complete the SplitContainer and Tabs documentations
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Completes the RichTextLabel documentation
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Add VisualServer methods to get the video adapter name and vendor
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These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).
This closes #28404.
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Document most VisualServer functions
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Don't update the floor_velocity with the current linear_velocity.
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Updating the floor velocity with the body's current linear velocity
discards the velocity component provided by the body's angular
rotation. Without the current contact point there is no way to calculate
the current velocity component provided by the body's angular rotation
therefore we need to use the velocity calculated at the time of the
collision.
Fixes #34807.
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Fix calculating label size
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Fixes scaled scrolling of TextureRegion editor
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Fixed StyleBoxFlat antialiasing with aa size of 1
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Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.
fixes #34830
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Updated many VisualServer functions
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Take the editor scale into account for 2D zoom operations
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The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.
This matches the behavior found in most image editors out there.
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Improves Tree documentation
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Document the return value of `Object.get()` with a nonexistent property
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GDScript LSP: Implement goto declaration
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Makes more strings translatable
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[Mono]: the C# script icon is now visible in the editor.
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Fix crash on trimesh_create
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