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Fixes #21286 when the occluder is not fully configured.
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Make Fresnel node in visual shaders to use default NORMAL/VIEW
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Support for hex numbers in shaders
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Change the 2D editor's snap to 8x8 by default
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ClassDB: Exclude method binds starting with '_' from API hash
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These methods are not meant to be part of the scripting API.
These are not the same as virtual methods starting with '_', e.g.: '_process'.
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Export: Improve usability of command line interface
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I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.
- Streamline `can_export()` templates check in all platforms, checking
first for the presence of official templates, then of any defined
custom template, and reporting on the absence of any.
Shouldn't change the actual return value much which is still true if
either release or debug is usable - we might want to change that
eventually and better validate against the requested target.
- Fix discrepancy between platforms using `custom_package/debug` and
`custom_template/debug` (resp. `release`).
All now use `custom_template`, which will break compatibility for
`export_presets.cfg` with earlier projects (but is easy to fix).
- Use `can_export()` when attempting a command line export and report
the same errors that would be shown in the editor.
- Improve error reporting after a failed export attempt, handling
missing template and invalid path more gracefully.
- Cleanup of unused stuff in EditorNode around the export workflow.
- Improve --export documentation in --help a bit.
Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
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Make Label node consider spaces for visible_characters property
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lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
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Complete docs for GraphEdit/Node and PopupMenu
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Fixes RichTextLabel click issue when cell text wraps
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Minor fixes for ScriptCreateDialog
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Make possible to edit the GraphEdit's selection rect colors
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Fix AnimationTree not available when compiled with disable_3d
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Don't show conf warning if script is not tool
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Complete the Environment class documentation
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This closes #34846.
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Show selected main scene in FileSystem split view
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Fix wrong cursor shape in empty space when meta link wraps in RichTextLabel
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Make NoiseTexture threading more robust
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Fixes crash when a NoiseTexture was freed before the generation thread finished.
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Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
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Adds a size check to the array returned by `surface_get_arrays`.
During debugging, `create_outline` also crashes when the indices size is
one (not a multiple of three). For now, just reports the error and fail
the function.
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Rewording RichTextLabel::remove_line documentation
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Fixes import of models as PackedScene
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Calculate label size more accurately
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Update size and position for colored font with oversampling
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enet: Sync with upstream 1.3.14
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We still have local modifications necessary for IPv6 support
and using Godot sockets.
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Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
https://github.com/lsalzman/enet/commit/f46fee0acc8e243b2b6910b09693f93c3aad775f
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Disable colored console output when standard output isn't a TTY
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This prevents Godot from writing ANSI escape codes when redirecting
stdout and stderr to a file.
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