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Avoid infinite loop in GDScript at shutdown
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Port code examples to C# of classes beginning with A and B
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Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
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godotengine/revert-41697-bug/editor-inspector-refresh-fix
Revert "Fix editor inspector refresh not working"
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Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
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Enable the `copy_mono_root` SCons option by default
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This closes #41652.
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Add a property hint to StyleBoxFlat `shadow_size` for editor usability
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This adds a visible range to the slider so it can be dragged more easily.
This closes #42309.
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Replace AutoKey icon with a more universally understood "record" button
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See discussion in
https://github.com/godotengine/godot-proposals/issues/169.
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Surrounds boolean false with code tag in doc
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i18n: Rename pt_PT to pt
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We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
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Move note about using ResourceLoader in the File documentation
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(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04)
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Fixes ParallaxLayer offset when camera zoom is ignored
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Strip edges on node rename in SceneTreeDock
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Create user-dir, if non-existant, so it can be opened with Godot
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Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
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Improve documentation related to printing error/warning messages
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Add documentation for shelf filters
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Make LSP ignore $/cancelRequest msgs
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Fixes #38814
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Reference the Color constants cheatsheet in the class reference
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MessageQueue: Change default queue size to 4096 KB
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1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.
The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.
The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
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Remove unnecessary empty line from Dictionaries
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Basis RotationQuat should be public.
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Reference the BaseButton class explicitly in button class documentations
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Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
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Fix C# string.IsAbsPath()
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Check for null in InputMap::_find_event
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Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021.
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