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YuriSizov/build-err-without-required-editor-modules
Err when trying to build the editor without its required modules
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Add peace-of-mind checks to API hash caching
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Fix issue with resizing the display on Android when using the compatibility renderer
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renderer.
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Document that the automatic center of mass mode uses the individuals shape origins
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Add information about how `Engine.time_scale` affects Timers
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Allow negative coordinates in `AStarGrid2D`
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Add `--quit-after <number-of-iterations>`
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Fix crash caused by invalid mix_rate assignment due to bogus project settings.
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project settings.
We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.
Closes 69819
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Store Object signals in a HashMap rather than a VMap
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Add support for multiline cells to `Tree`
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Prompt to confirm anim track delete on node delete
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[GDScript] Fix incorrect compound assignment
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Reverts in-place compound assignments
Added test to ensure correctness
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Expose brotli decompression to the scripting API.
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Fix the uid field of the tscn/res file is lost when the external dependency is updated
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is updated
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Fix scene reload crash related to mouse cursor update
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After a scene reload a mouse cursor updates is performed via a
InputEventMouseMotion, that is exposed to the user.
The state of Input is however not adjusted to this InputEventMouseMotion
which can lead to inconsistencies.
This PR makes sure, that it is not exposed to the user.
It utilizes the method of Viewport::_process_picking for marking
events that are not sent to the user, so that this function doesn't
need to be changed.
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Improve reliability of editor docs cache
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[macOS] Implement OS::shell_show_in_file_manager()
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TileMap: Add method to fetch the layer for a given body
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Add allow_search property to ItemList and Tree to control incremental search
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Document why Gradient.reverse() doesn't reverse constant gradients
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iOS splash screen rotation fix
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Fix thread IDs.
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On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.
This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
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YuriSizov/editor-unimation-untrack-unedit-unplugin
Unexpose `AnimationTrackEditPlugin` as not implemented
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Fix inconsistent file dialog settings usage
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* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
are not updated when corresponding editor settings change.
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Create an "Editor-only" section in the online class reference
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This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.
This also fixes a typo and a missed case from the recent platform docs PR.
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