| Commit message (Collapse) | Author | Age | Files | Lines |
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Simplify Subresource Saving
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Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.
I am not 100% entirely convinced that this approach works, but I think it should so please test.
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- Rename audio mix rate setting as the suffix is now part of the
property hint. This is also more consistent with existing mix rate
project settings.
- Improve the MovieWriter class reference.
- Tweak warning message about audio possibly going out of sync.
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Fix theme propagation for children of top level controls and windows
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Add ability to export Node pointers as NodePaths
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This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
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Upgrade Android NDK to r23 LTS
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Add an option to drag'n'drop selected text in ``TextEdit``
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Clarify NavigationAgent radius property
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Documents Navigation radius property, especially that it affects avoidance only.
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Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
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The program crashes when trying to determine slice width/height if the
light texture is empty. This fix just returns an empty array, as if the
light texture does not exist.
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Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
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Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
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Add editor icons for abstract nodes that can now be added in the editor
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Fix typo in roughness shaders
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Remove broken scroll gesture on Android
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Fix error about transient window when running a custom scene
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repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
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Replace some TTRCs with RTRs
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Fix CapsuleMesh height/radius setters
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Remake ResourceCache thread safety code and API
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* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.
Supersedes #57533
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Rindbee/fix-toggling-percent_visible-in-ProgressBar
Fix ProgressBar's minimum size not updating when toggling its percent_visible
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Rename @export_range's noslider option to no_slider
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Revert "Refactored `rotation_mode` in Node3D"
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Add MJPEG to the list of editor capitalizations
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Fixed `set_position()` in Node3D
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