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macOS add signing of DMG and ZIPed export
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after exporting.
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Removed const from OAHashMap iterator value
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to allows to mutate the value while iterating over it.
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Update the permission string for Oculus hand tracking
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latest api update
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Add new (and rename changed) core types to GDNative API.
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Force using floats in cubemap coefficient
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Added tests for ClassDB
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Add night sky to PhysicalSkyMaterial
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Fix certain characters being recognized as special keys on Windows when using the us international layout
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using the us international layout
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Remove no longer needed patch to jpgd.cpp
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SCons: Improve registration of compilation_db tool, check version
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There's a builtin `toolpath` option we can use for that, so no need to hack
around a custom `scons_site` path.
The script requires SCons 3.1.1 or later, so we enable it conditionally.
Follow-up to #32848.
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Fix leaks and crashes in OAHashMap
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This changes the way the lifespan of items is managed to be consistent.
Bonus: Simplify cases of destroy-then-emplace.
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AudioDriverJavaScript buffer size calculation.
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Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
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Based on mix rate and expected latency.
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.
Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.
Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
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Add more missing node icons
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Add `custom.py` to .gitignore
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The default `custom.py` can be created at the root of the Godot
repository to initialize any SCons build options via file which are
specific to user.
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Allow searching with keyboard input by default in PopupMenu
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See discussion in https://github.com/godotengine/godot-proposals/issues/43.
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
(cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
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Implementation of the Godot Android Plugin configuration file
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Document that Dictionary is always passed as reference
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See #38792.
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Replace 'add_child_below_node' with 'add_sibling' in Node
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Fixes: #19642
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Fix popup window size calculation in popup_centered_ratio by using Rect2
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Fixed text editor drawing if smooth scrolling is disabled.
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Fixes #38778
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Fix input event being dispatched multiple times on Windows
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Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checks.
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checking static asserts.
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Remove HQ2X and the `Image.expand_2x_hq2x()` method
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