| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #66026 from aaronfranke/gltf-extension | Rémi Verschelde | 2022-11-20 | 11 | -68/+68 |
| |\ | | | | | | | Change the way GLTFDocumentExtension classes are registered | ||||
| | * | Change the way GLTFDocumentExtension classes are registered | Aaron Franke | 2022-11-09 | 11 | -68/+68 |
| | | | | | | | | | Also move GLTFDocumentExtension into the extensions folder | ||||
| * | | Merge pull request #68861 from asmaloney/remove-break-after-return | Rémi Verschelde | 2022-11-20 | 2 | -10/+10 |
| |\ \ | | | | | | | | | | Static analysis: remove "break" after "return" | ||||
| | * | | Static analysis: remove "break" after "return" | Andy Maloney | 2022-11-18 | 2 | -10/+10 |
| | | | | | | | | | | | | | Changes as requested to keep in sync with godotengine/godot-cpp#929 | ||||
| * | | | Merge pull request #68886 from timothyqiu/motion-distance | Rémi Verschelde | 2022-11-20 | 6 | -26/+26 |
| |\ \ \ | | | | | | | | | | | | | Revert move vector parameter name to "motion" | ||||
| | * | | | Revert move vector parameter name to motion | Haoyu Qiu | 2022-11-19 | 6 | -26/+26 |
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| * | | | | Merge pull request #68891 from Calinou/collision-exception-improve-error-message | Rémi Verschelde | 2022-11-20 | 3 | -6/+6 |
| |\ \ \ \ | | | | | | | | | | | | | | | | Improve collision exception error messages for easier understanding | ||||
| | * | | | | Improve collision exception error messages for easier understanding | Hugo Locurcio | 2022-11-19 | 3 | -6/+6 |
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| * | | | | Merge pull request #68835 from Faless/mp/4.x_replication_debug | Rémi Verschelde | 2022-11-20 | 10 | -44/+445 |
| |\ \ \ \ | | | | | | | | | | | | | | | | [MP] Initial Replication profiler. | ||||
| | * | | | | [MP] Initial replication profiler. | Fabio Alessandrelli | 2022-11-19 | 10 | -44/+445 |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage. | ||||
| * | | | | Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode | Rémi Verschelde | 2022-11-20 | 1 | -4/+10 |
| |\ \ \ \ | | | | | | | | | | | | | | | | Fix the behavior of focus selection in bezier editor | ||||
| | * | | | | Fix the behavior of focus selection in bezier editor | Silc Renew | 2022-11-19 | 1 | -4/+10 |
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| * | | | | Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check | Rémi Verschelde | 2022-11-20 | 1 | -0/+1 |
| |\ \ \ \ | | | | | | | | | | | | | | | | RenderDummy::TextureStorage::texture_replace add missing null check | ||||
| | * | | | | RenderDummy::TextureStorage::texture_replace add missing null check | dzil123 | 2022-11-18 | 1 | -0/+1 |
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| * | | | | Merge pull request #68830 from Ayush-singla27/issuebranch | Rémi Verschelde | 2022-11-20 | 4 | -4/+4 |
| |\ \ \ \ | | | | | | | | | | | | | | | | fixed incorrect mesh normals in shaders | ||||
| | * | | | | fixed incorrect mesh normals in shaders | Ayush Singla | 2022-11-19 | 4 | -4/+4 |
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| * | | | | | Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin | Rémi Verschelde | 2022-11-20 | 1 | -6/+6 |
| |\ \ \ \ \ | |_|_|/ / |/| | | | | | | | | | Capitalize Skeleton3D's editor plugin dropdown options | ||||
| | * | | | | capitalize skeleton3d plugin dropdown | souplamp | 2022-11-18 | 1 | -6/+6 |
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| * | | | | | Merge pull request #68863 from clayjohn/RD-2D-skeleton | Rémi Verschelde | 2022-11-19 | 9 | -111/+15 |
| |\ \ \ \ \ | | | | | | | | | | | | | Fix drawing of 2D skeletons in the RD renderer. | ||||
| | * | | | | | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | 2022-11-18 | 9 | -111/+15 |
| | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated | ||||
| * | | | | | Merge pull request #68866 from raulsntos/dotnet/godot-enums | Rémi Verschelde | 2022-11-19 | 1 | -23/+25 |
| |\ \ \ \ \ | | | | | | | | | | | | | C#: Synchronize Godot enums with core | ||||
| | * | | | | | C#: Synchronize Godot enums with core | Raul Santos | 2022-11-19 | 1 | -23/+25 |
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| * | | | | | | Merge pull request #68869 from timothyqiu/editor-plugins | Rémi Verschelde | 2022-11-19 | 1 | -0/+2 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix missing editor plugins | ||||
| | * | | | | | | Fix missing editor plugins | Haoyu Qiu | 2022-11-19 | 1 | -0/+2 |
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| * | | | | | | Merge pull request #68872 from adamscott/remove-fix-leftover | Yuri Rubinsky | 2022-11-19 | 1 | -28/+0 |
| |\ \ \ \ \ \ | |/ / / / / |/| | | | | | fix https://github.com/godotengine/godot/issues/61386 | ||||
| | * | | | | | Remove fix leftover that caused cyclic load issues | Adam Scott | 2022-11-18 | 1 | -28/+0 |
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| * | | | | | Merge pull request #68842 from Uxeron/DragPositionFix | Rémi Verschelde | 2022-11-18 | 1 | -1/+1 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Fixed `_get_drag_data` getting incorrect position on a scaled `Control` | ||||
| | * | | | | | Fixed _get_drag_data getting incorrect position on scaled controls | Uxeron | 2022-11-18 | 1 | -1/+1 |
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| * | | | | | | Merge pull request #68758 from Faless/mp/4.x_better_debug | Rémi Verschelde | 2022-11-18 | 10 | -61/+72 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | [MP] Improve network profiler. | ||||
| | * | | | | | | [MP] Improve network profiler. | Fabio Alessandrelli | 2022-11-17 | 10 | -61/+72 |
| | | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix RPC profiler and add average RPC size. Improve bandwidth debugger to account for all multiplayer traffic (excluding the lower level peer transformations). | ||||
| * | | | | | | Merge pull request #68824 from TokageItLab/fix-root-assign | Rémi Verschelde | 2022-11-18 | 2 | -85/+29 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Make the root motion track candidates all the bones of the Skeleton existing in the tracks | ||||
| | * | | | | | | change root motion track candidating method | Silc Renew | 2022-11-18 | 2 | -85/+29 |
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| * | | | | | | | Merge pull request #68821 from ↵ | Rémi Verschelde | 2022-11-18 | 5 | -82/+78 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EricEzaM/68617-fix-event-text-and-jpmotion-deadzone Refactor `get_event_text` to a static method, remove high deadzone from event configuration | ||||
| | * | | | | | | | Refactor `get_event_text` to a static method, remove high deadzone from ↵ | Eric M | 2022-11-18 | 5 | -82/+78 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | event configuration. * `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well. | ||||
| * | | | | | | | | Merge pull request #68854 from anvilfolk/highlight-var | Rémi Verschelde | 2022-11-18 | 1 | -2/+2 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add error highlighting for duplicate variables/constants | ||||
| | * | | | | | | | | Add error highlighting for duplicate variables/constants | ocean (they/them) | 2022-11-18 | 1 | -2/+2 |
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| * | | | | | | | | Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2 | Rémi Verschelde | 2022-11-18 | 20 | -109/+622 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix cyclic references in GDScript 2.0 | ||||
| | * | | | | | | | | Fix cyclic references in GDScript 2.0 | Adam Scott | 2022-11-18 | 20 | -109/+622 |
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| * | | | | | | | | Merge pull request #60686 from trollodel/move_editor_registration | Rémi Verschelde | 2022-11-18 | 6 | -186/+268 |
| |\ \ \ \ \ \ \ \ | |_|_|_|_|/ / / |/| | | | | | | | | | | | | | | | Move editor class and plugin registrations to a dedicated file | ||||
| | * | | | | | | | Move editor class and plugin registrations to a dedicated file | trollodel | 2022-11-18 | 6 | -186/+268 |
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| * | | | | | | | | Merge pull request #68847 from anvilfolk/silly-vs | Rémi Verschelde | 2022-11-18 | 1 | -0/+1 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add VS's enc_temp_folder to .gitignore | ||||
| | * | | | | | | | | Add VS's enc_temp_folder to .gitignore | ocean (they/them) | 2022-11-18 | 1 | -0/+1 |
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| * | | | | | | | | Merge pull request #68828 from bruvzg/win_regen_icon | Rémi Verschelde | 2022-11-18 | 5 | -22/+152 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows icon export improvements. | ||||
| | * | | | | | | | | Windows icon export improvements. | bruvzg | 2022-11-18 | 5 | -22/+152 |
| | |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos. | ||||
| * | | | | | | | | Merge pull request #68831 from YuriSizov/docs-classref-better-split | Rémi Verschelde | 2022-11-18 | 1 | -5/+23 |
| |\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | | | | | | | | | | | Improve class reference split, list variant types separately | ||||
| | * | | | | | | | Improve class reference split, list variant types separately | Yuri Sizov | 2022-11-18 | 1 | -5/+23 |
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| * | | | | | | | Merge pull request #68432 from Geometror/generic-math-func-tests | Rémi Verschelde | 2022-11-18 | 1 | -333/+326 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Generic math function tests: Test float and double variants | ||||
| | * | | | | | | | Generic math function tests: Test float and double variants | Hendrik Brucker | 2022-11-09 | 1 | -333/+326 |
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| * | | | | | | | | Merge pull request #68799 from Chaosus/shader_fix | Rémi Verschelde | 2022-11-18 | 1 | -1/+1 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent stack overflow when setting a shader global value | ||||
| | * | | | | | | | | Prevent stack overflow when setting a shader global value | Yuri Rubinsky | 2022-11-17 | 1 | -1/+1 |
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