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* Add tooltips to Export dialog icon buttonsHaoyu Qiu2022-06-101-0/+2
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* Merge pull request #61881 from Chaosus/shader_fix_float_suffixesYuri Rubinsky2022-06-101-1/+5
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| * Prevent defining float constant without number after exponent in shadersYuri Rubinsky2022-06-101-1/+5
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* | Merge pull request #61454 from fire-forge/round-scriptRémi Verschelde2022-06-101-18/+16
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| * | Add rounded corners to the script editorFireForge2022-05-261-18/+16
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* | | Merge pull request #59770 from fire-forge/rounded-cornersRémi Verschelde2022-06-105-47/+47
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| * | | Add rounded corners to EditorProperty and EditorSpinSliderFireForge2022-05-255-47/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Adds rounded corners to the EditorProperty child background, EditorSpinSlider label background, and resource sub-inspector borders and background. - Allows customizing EditorSpinSlider label background through a new Theme StyleBox property, label_bg. - Makes margins consistent in resource sub-inspectors. - Removes space between buttons in NodePath, Resource, and multiline string editors. - Adds space between label background and content for vertical property editors.
* | | | Merge pull request #59776 from fire-forge/more-roundRémi Verschelde2022-06-105-37/+18
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| * | | | Add rounded corners to the contextual toolbarFireForge2022-05-255-37/+18
| |/ / / | | | | | | | | | | | | - Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
* | | | Merge pull request #61879 from Chaosus/vs_fix_lengthRémi Verschelde2022-06-101-3/+3
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| * | | Distinguish Length function name to Length2D/3D/4D in visual shadersYuri Rubinsky2022-06-101-3/+3
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* | | Merge pull request #52415 from deakcor/dev-node2dRémi Verschelde2022-06-103-16/+47
|\ \ \ | | | | | | | | Fix global properties setters and add global skew for node2d
| * | | Fix global properties and add global skew for node2dVincent D2022-05-243-16/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed parent item variable in node2d global setters and optimize Aligned variable renaming in global setters Optimize node2d global setters Add global skew description in doc Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
* | | | Merge pull request #61487 from chungd87/fix-animation-UI-bugRémi Verschelde2022-06-101-1/+1
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| * | | | Increase AnimationPlayer position SpinBox to fit more decimalsDanny Chung2022-06-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed UI bug where it appeared that pushing the up or down incrementing arrows did not increment the SpinBox value appropriately. Just needed to increase the size of the box horizontally, to display four decimal points consistently.
* | | | | Merge pull request #61863 from m4gr3d/switch_editor_kotlin_mainRémi Verschelde2022-06-103-85/+77
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| * | | | | Migrate the Godot Editor java source file to Kotlin.Fredia Huya-Kouadio2022-06-093-85/+77
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* | | | | | Merge pull request #61862 from KoBeWi/fake_classRémi Verschelde2022-06-102-26/+7
|\ \ \ \ \ \ | | | | | | | | | | | | | | Remove TooltipPanel and TooltipLabel
| * | | | | | Remove TooltipPanel and TooltipLabelkobewi2022-06-092-26/+7
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* | | | | | Merge pull request #61868 from iwek7/line_edit_caretRémi Verschelde2022-06-101-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix setting line edit caret after double and triple click
| * | | | | | Fix setting line edit caret after dobule and triple clickiwek2022-06-101-2/+2
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* | | | | | | Merge pull request #61865 from nikolawhallon/microphone-sample-formatRémi Verschelde2022-06-101-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | added info on microphone sample format
| * | | | | | | added info on microphone sample formatNikola Whallon2022-06-091-1/+1
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* | | | | | | Merge pull request #61864 from ↵Rémi Verschelde2022-06-101-1/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Calinou/environment-sky-rotation-add-property-hint Add a property hint to Environment's `sky_rotation` property
| * | | | | | | Add a property hint to Environment's `sky_rotation` propertyHugo Locurcio2022-06-091-1/+1
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | This property hint is identical to Node3D's `sky_rotation` property and provides degree-based editing.
* | | | | | | Merge pull request #61859 from Chaosus/fix_sky_rotationYuri Rubinsky2022-06-101-1/+1
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| * | | | | | Fix incorrect sky rotation based on camera axisYuri Rubinsky2022-06-091-1/+1
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* | | | | | Merge pull request #61854 from Chaosus/shader_fix_timeRémi Verschelde2022-06-092-2/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix `TIME` compilation for custom functions in spatial shader
| * | | | | | Fix `TIME` compilation for custom functions in spatial shaderYuri Rubinsky2022-06-092-2/+2
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* | | | | | Merge pull request #61850 from JFonS/fixx_taa_macosRémi Verschelde2022-06-091-13/+14
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| * | | | | Workaround MoltenVK error found in TAA implementationjfons2022-06-091-13/+14
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* | | | | Merge pull request #61659 from KoBeWi/state-of-the-edRémi Verschelde2022-06-091-4/+29
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| * | | | Improve EditorPlugin state documentationkobewi2022-06-031-4/+29
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* | | | | Merge pull request #61648 from KoBeWi/dependency_editleRémi Verschelde2022-06-091-1/+1
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| * | | | | Improve title of DependencyEditorOwnerskobewi2022-06-031-1/+1
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* | | | | | Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.xRémi Verschelde2022-06-094-59/+108
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| * | | | | | Remove slash delimiter from NavigationMesh propertiessmix82022-06-094-59/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove slash delimiter from NavigationMesh properties.
* | | | | | | Merge pull request #61670 from smix8/navigation_navagent_patharray_use_4.xRémi Verschelde2022-06-092-4/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Document the correct use of NavigationAgent path functions
| * | | | | | | Document the correct use of NavigationAgent path functionssmix82022-06-092-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Document the correct use of NavigationAgent path functions.
* | | | | | | | Merge pull request #61829 from clayjohn/VULKAN-refprobe-crashRémi Verschelde2022-06-092-5/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ReflectionProbe
| * | | | | | | | Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ↵clayjohn2022-06-082-5/+6
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* | | | | | | | | Merge pull request #61830 from XutaxKamay/fix-image-textureRémi Verschelde2022-06-091-0/+2
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | Fix for regression of an ImageTexture being imported
| * | | | | | | | Fix for ImageTexture importedKamay Xutax2022-06-091-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Someone apparently forgot to return true ... on ImageTexture::_set/_get
* | | | | | | | | Merge pull request #61807 from XutaxKamay/glb-float64-patchRémi Verschelde2022-06-081-9/+10
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| * | | | | | | | | Fix (again) loading binary resources with float=64xutaxkamay2022-06-081-9/+10
| |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I had an error while importing my GLB file from 32-bit precision floating point, I guess this was forgotten while implementing 64-bit precision floating point. I'm not sure if there's any other left to do though.
* | | | | | | | | Merge pull request #61674 from bruvzg/export_errors_4Rémi Verschelde2022-06-0815-159/+430
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| * | | | | | | | | Add readable export errors.bruvzg2022-06-0815-159/+430
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* | | | | | | | | | Merge pull request #61815 from Calinou/copyright-taa-fix-typoClay John2022-06-081-1/+1
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | Fix typo for TAA resolve shader in `COPYRIGHT.txt`
| * | | | | | | | | Fix typo for TAA resolve shader in `COPYRIGHT.txt`Hugo Locurcio2022-06-081-1/+1
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* | | | | | | | | Merge pull request #61682 from smix8/navigation_bake_config_precision_4.xRémi Verschelde2022-06-081-0/+25
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