| Commit message (Collapse) | Author | Age | Files | Lines |
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This makes the class 100% documented again.
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Make terrain painting not change neighbors centers bits
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Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
Fix Light2D Shadow Filter Smooth property being visible with filter None
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Code simplifications
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1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.
2. sqrt(a * a) = abs(a) for doubles
3. Simplify affine_inverse combination
4. Simplify calculation in shaders
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[opengl] Add multiview to the opengl3 driver
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Fix RigidBody3D inertia calculation
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Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
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Implemented mesh_surface_update_x_region functions
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Document PopupMenu "id_pressed" behavior
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Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
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replication_interval is not 0
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Use `.generated` suffix for generated C# code
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Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
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Tweak `@GlobalScope` constants documentation overall
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General:
- Replace most type names with strong references (such as "integer" to "[int]");
- Made the writing style closer to how the rest of the documentation is formatted.
- Use uppercase Inspector when referring to the Inspector dock.
- Describe missing MethodFlags, Variant.Type constants.
Key:
- Add " key." to the `KEY_0` to `KEY_9` constants;
- Reword some MouseButton constants;
- In a programming context, it's kind of odd hearing about the plural of "mouse".
Error:
- Reword OK constant to flow better, use `printerr()` over `print()`;
- Describe where `ERR_HELP` is used by the engine;
- Point to the Github Issues Page in ERR_BUG.
PropertyHint:
- Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused;
- Mention that PROPERTY_HINT_PASSWORD allows a placeholder string.
- Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX.
PropertyUsageFlags:
- Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
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Fix class doc for TileMap navigation visibility mode
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fix small copy&paste error
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Use opaque composition if transparency is disabled
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Make texture preview filter setting content aware
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Update the DisplayServer video driver error message to be more accurate and friendly
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to be more accurate and friendly
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
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Fix localize_path with custom protocol identifiers
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Rewrite most of Resource's documentation
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Fully document the Projection class.
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Projection is a 4x4 matrix that applies a projective transformation.
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Document known issues with CylinderShape3D
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Fix minor mistakes throughout the documentation
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Fix tp_canvas_item typo in _draw_rect_region
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Fix single-quotes incorrectly escaped when dragging into script editor
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Add ability to pick random value from array
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