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* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-1/+1
| | | | | | This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
* Merge pull request #56286 from Calinou/changelog-shaders-depth-textureRémi Verschelde2022-01-051-0/+3
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| * Document new behavior of shader `DEPTH_TEXTURE` in the Vulkan rendererHugo Locurcio2021-12-271-0/+3
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* | Fix various typosluz paz2022-01-021-1/+1
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
* Add 4.0 development changelogHugo Locurcio2021-11-211-0/+422
| | | | | | | | | | | | | This changelog is missing some changes that were made, but it contains most essential items already. This changelog intentionally does not include: - Changes backported to Godot 3.3 and 3.4 (these are listed in the current changelog already). - Changes backported to the `3.x` branch (which will become Godot 3.5 in the future). - Future changes that will be made after 4.0alpha1's release.
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-2/+2
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* Mention compatibility-breaking Camera2D offset change in the changelogHugo Locurcio2020-09-151-0/+2
| | | | See https://github.com/godotengine/godot/issues/42088.
* Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-2/+2
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* Changelog: Mention 3.2 changes to TileMap featuresRémi Verschelde2020-02-051-0/+3
| | | | Cf. #28896, #29519, #30231.
* Bump version to 3.2-stable \o/Rémi Verschelde2020-01-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
* Fix some URLs to use HTTPS when availableRémi Verschelde2020-01-291-7/+7
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* Mention that parentheses are now required to use `assert`Hugo Locurcio2020-01-281-1/+3
| | | | | | This also removes a duplicated line as `Camera.project_position()` is now listed as a compatibility breakage. This is because the `depth` argument is now required.
* Revert "make Label consider spaces for visible_characters"Rémi Verschelde2020-01-281-1/+0
| | | | | | This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668.
* Update CHANGELOG.md for Godot 3.2Hugo Locurcio2020-01-211-1/+723
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* Bump version to 3.1-stable \o/Rémi Verschelde2019-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
* Add some more features to changelogRémi Verschelde2019-03-131-0/+2
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* Update changelog with recent additionsHugo Locurcio2019-03-121-0/+12
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* Update the changelog with new features added in 3.1Hugo Locurcio2019-01-301-0/+246
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* doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde2018-11-051-1/+1
| | | | Fixes #23509.
* Add a project changelogHugo Locurcio2018-02-221-0/+140