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* Bump version to 3.1-stable \o/Rémi Verschelde2019-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
* Add some more features to changelogRémi Verschelde2019-03-131-0/+2
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* Update changelog with recent additionsHugo Locurcio2019-03-121-0/+12
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* Update the changelog with new features added in 3.1Hugo Locurcio2019-01-301-0/+246
| | | | [ci skip]
* doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde2018-11-051-1/+1
| | | | Fixes #23509.
* Add a project changelogHugo Locurcio2018-02-221-0/+140