summaryrefslogtreecommitdiffstats
path: root/COPYRIGHT.txt
Commit message (Collapse)AuthorAgeFilesLines
...
| * zlib/minizip: Update to version 1.3Rémi Verschelde2023-08-291-1/+1
| | | | | | | | | | | | | | | | Upstreams the fix from #73310, so we can remove that patch. Remove `infback.c` which we stopped compiling after #79273. The `OF` macro was also removed so I can drop the patch where I yell at Gentoo developers.
* | FreeType: Update to version 2.13.2Rémi Verschelde2023-08-291-1/+1
|/ | | | Remove freetype's copy of zlib again, as we don't use it.
* Add support for KTX & KTX2 image formatacazuc2023-08-191-0/+6
| | | | Add support glTF KHR_texture_basisu extension
* miniupnpc: Update to version 2.2.5Rémi Verschelde2023-08-071-1/+1
| | | | No change for the files we ship, so just bumping the version number.
* openxr: Sync with upstream 1.0.28Rémi Verschelde2023-07-111-1/+1
|
* Revert "Update RVO2 to git 2022.09"Rémi Verschelde2023-06-291-1/+1
| | | | | | This reverts commit c92088110567bd9c61aa046e9a93bdbc6469073e. Fixes #78826.
* Merge pull request #78099 from DeeJayLSP/rvo2023Rémi Verschelde2023-06-141-1/+1
|\ | | | | | | Update RVO2 to git 2022.09
| * Update RVO2 to git 2022.09DeeJayLSP2023-06-131-1/+1
| |
* | Disable NVIDIA's threaded optimization on WindowsÁlex Román Núñez2023-06-131-0/+5
|/
* msdfgen: Sync with upstream 1.10Rémi Verschelde2023-06-071-1/+1
|
* Update Vulkan and related libraries to 1.3.250.0DeeJayLSP2023-06-061-6/+6
|
* zstd: Update to upstream version 1.5.5Rémi Verschelde2023-05-221-1/+1
| | | | | | | Release notes: - https://github.com/facebook/zstd/releases/tag/v1.5.3 - https://github.com/facebook/zstd/releases/tag/v1.5.4 - https://github.com/facebook/zstd/releases/tag/v1.5.5
* doctest: Update to 2.4.11Rémi Verschelde2023-05-111-1/+1
|
* Update HarfBuzz to 7.1.0Pedro J. Estébanez2023-04-031-9/+13
|
* meshoptimizer: Sync with upstream commit 4a287848fRémi Verschelde2023-01-311-1/+1
| | | | https://github.com/zeux/meshoptimizer/commit/4a287848fd664ae1c3fc8e5e008560534ceeb526
* Add ASTC compression and decompression with Arm astcenc.K. S. Ernest (iFire) Lee2023-01-191-0/+5
| | | | | Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* zlib/minizip: Update to version 1.2.13, remove zlib from freetypeDeeJayLSP2023-01-071-1/+1
| | | | | | | | | | | | Security update, fixes CVE-2022-37434 in zlib. Only applications exposing/using `inflateGetHeader()` seem to be affected, which is not our case, so this is not critical for Godot. Remove duplicated copy of zlib in freetype sources to force using the updated version in `thirdparty/zlib/`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* One Copyright Update to rule them allRémi Verschelde2023-01-051-10/+10
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* graphite: Update to latest Git, switch to MIT licenseRémi Verschelde2022-12-131-1/+1
| | | | | | | | | Graphite is now available under: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later We pick MIT which is the same as Godot's main license for simplicity. Remove define to skip deprecation warnings, upstream fixed those.
* Update miniupnpc to 2.2.4DeeJayLSP2022-11-301-1/+1
|
* Regenerate GL loader code with GLAD 2Riteo2022-11-141-0/+6
| | | | | | | | | | | | | | GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix".
* etcpak: Update to upstream release 1.0 (June 4, 2022)Rémi Verschelde2022-06-101-1/+1
| | | | | No change compared to our previous commit, just documentation update and a release tag we can track.
* Fix typo for TAA resolve shader in `COPYRIGHT.txt`Hugo Locurcio2022-06-081-1/+1
|
* Merge pull request #61319 from JFonS/taa_wipRémi Verschelde2022-06-071-0/+5
|\ | | | | Initial TAA implementation
| * Initial TAA implementationjfons2022-06-071-0/+5
| | | | | | | | | | | | Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
* | Allow picking similar colours using OKHSL.K. S. Ernest (iFire) Lee2022-06-071-0/+6
|/
* Add and improve license attribution for SSAO and SSIL shader codeclayjohn2022-05-311-0/+13
|
* Fix the logic to restart the Godot applicationFredia Huya-Kouadio2022-05-231-0/+5
|
* Merge pull request #61132 from akien-mga/freetype-cleanupRémi Verschelde2022-05-171-1/+1
|\ | | | | FreeType: Cleanup some unused files
| * FreeType: Cleanup some unused filesRémi Verschelde2022-05-171-1/+1
| |
* | pcre2: Update to upstream version 10.40Rémi Verschelde2022-05-171-2/+2
|/ | | | Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.40/ChangeLog
* Remove ad-hoc FBX importerRémi Verschelde2022-03-301-7/+0
| | | | | | | | | | | | | | | | | This importer was the fruit of a lot of amazing reverse engineering work by RevoluPowered, based on the original Assimp importer that was introduced by fire. While promising and well tuned for a specific type of FBX scenes, it was found to have many flaws to support the many FBX exporters and legacy models that Godot users want to use. As we currently lack a maintainer to improve it, those issues are left unresolved and FBX import is still sub-par in the current Godot releases. After some experimentation, we're instead adding a new importer that relies on Facebook's `fbx2gltf` command line tool to convert FBX to glTF, so that we can then use our well-maintained glTF importer. See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
* Merge pull request #56718 from Geometror/noise-overhaulRémi Verschelde2022-03-281-5/+4
|\
| * Add FastNoiseLite / general noise overhaulHendrik Brucker2022-03-201-5/+4
| | | | | | | | | | | | - replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
* | Merge pull request #59510 from bruvzg/use_woff2_fontsRémi Verschelde2022-03-251-3/+3
|\ \
| * | Convert the editor and default theme fonts to WOFF2 format to save space.bruvzg2022-03-251-3/+3
| | |
* | | Update basis universal to version 1.16.3.K. S. Ernest (iFire) Lee2022-03-241-1/+1
|/ / | | | | Enable basis universal uastc internal storage instead of etc1s for better quality.
* / Add brotli decoder and WOFF2 support.bruvzg2022-03-181-0/+5
|/
* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-5/+0
| | | | | | | It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
* ThorVG: Sync with upstream 0.8.0K. S. Ernest (iFire) Lee2022-03-081-1/+1
|
* Add OpenXR 1.0.22 to thirdparty librariesBastiaan Olij2022-02-231-1/+5
| | | | | | Will be compiled and used in the next commit. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Merge pull request #36198 from Calinou/code-font-jetbrains-monoRémi Verschelde2022-01-201-6/+5
|\
| * Use JetBrains Mono as the editor's default code fontHugo Locurcio2022-01-051-6/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This recently released font has been gaining popularity thanks to its readability and aesthetics. It also features font ligatures (enabled by default, but can be disabled in the Editor Settings). Its character set isn't as extensive as Hack's, but it should be sufficient for most uses. More information at <https://www.jetbrains.com/lp/mono/>. This also reorders the third-party font notices to be in alphabetical order.
* | Remove support for PVRTC texture encoding and decodingHugo Locurcio2022-01-141-5/+0
| | | | | | | | | | | | | | On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
* | Use ThorVG instead of NanoSVG for importing SVGsK. S. Ernest (iFire) Lee2022-01-141-4/+5
| | | | | | | | | | | | | | ThorVG is a platform-independent portable library for drawing vector-based scene and animation. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* | freetype: Update to upstream version 2.11.1Rémi Verschelde2022-01-131-1/+1
| |
* | HarfBuzz: Update to version 3.2.0bruvzg2022-01-121-2/+2
|/
* Update copyright statements to 2022Rémi Verschelde2022-01-031-12/+12
| | | | Happy new year to the wonderful Godot community!
* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-0/+5
|
* Merge pull request #55122 from akien-mga/zstd-1.5.0Rémi Verschelde2021-11-201-1/+1
|\