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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-2/+1
| | | | | | | | | Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
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* Use reference to constant in functionsqarmin2019-07-101-2/+2
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* Remove bogus nulls from generated default valuesBojidar Marinov2019-06-291-1/+1
| | | | Also, fix crash in PluginScript destructor.
* Add default values to the editor help, docs, and generated RSTBojidar Marinov2019-06-271-0/+3
| | | | | Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
* Add ability to edit editor feature profilesJuan Linietsky2019-04-081-0/+1
| | | | Allows enabling/disabling parts of the editor and storing/loading profiles for that.
* Fix wrong method binds and registered classIgnacio Etcheverry2019-04-061-0/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-0/+4
| | | | -Removed one and zero hints for properties, replaced by default value
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Added comment to class_db to know how to bind more then 6 paramsAndrea Catania2018-08-211-0/+4
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* -Fixes to how hashing happened, now StringName and NodePath use default ↵Juan Linietsky2018-07-021-7/+7
| | | | | | hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes
* Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang2018-04-031-3/+1
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* Added all missing VisualServer bindingsMarc Gilleron2018-01-201-0/+2
| | | | | | | - Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* PropertyEditor: Fix display of property doc in tooltipRémi Verschelde2017-12-091-2/+0
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
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* Bind some VisualServer functionsLeon Krause2017-10-201-0/+1
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* Adds 'exposed' field to ClassInfoIgnacio Etcheverry2017-10-091-0/+8
| | | | | | This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
* Removed ParamDef and ParamHint structsWilson E. Alvarez2017-08-291-23/+0
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* Dead code tells no talesRémi Verschelde2017-08-271-137/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Re-apply clang-format to all filesRémi Verschelde2017-08-271-1/+2
| | | | Some badly formatted code has managed to pass through our CI...
* Changed MethodBind API to request information from methods. It's much claner ↵Juan Linietsky2017-08-231-1/+1
| | | | | | now. Also changed PropertyInfo to include informatino about class names.
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+25
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* Use const reference where favorableWilson E. Alvarez2017-08-141-1/+1
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* Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde2017-08-111-8/+9
|\ | | | | Moved member variables from constructor to initialization list
| * Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-8/+9
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* | Improves method bind detection of signature typesIgnacio Etcheverry2017-08-101-8/+1
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* ClassDB: Adds get_property_index methodIgnacio Etcheverry2017-08-061-0/+1
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* Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky2017-06-231-1/+2
| | | | makes completion cleaner and more close to the documentation.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-148/+134
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+15
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+541
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).