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path: root/core/command_queue_mt.h
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* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
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* Remove unnecessary code and add some error explanationsqarmin2019-07-011-1/+1
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* Properly unlock mutexqarmin2019-05-301-1/+3
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* Fix alignment and locking issues with CommandQueueMTHein-Pieter van Braam2019-02-161-8/+11
| | | | | | | | | | | | The allocations of commands in CommandQueueMT weren't aligned. This commit aligns all accesses on 64bit boundaries regardless of target platform. This ensures that all types are aligned. Lock-wise the semaphores were maked as usable when the command had ran but not when the synchronous stub had finished with it. This lead to a race condition where sometimes the semaphore got reused before it was waited on. We now mark the semaphore as free only once we're done waiting on it.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-5/+5
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Added ability for SSAO to affect AO textures tooJuan Linietsky2018-07-021-7/+17
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* Fix several in-class initialization clang warningMarcelo Fernandez2018-03-221-3/+3
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* Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-3/+3
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* Fix typos with codespellluz.paz2018-02-211-3/+3
| | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* reduce static memory usagedragmz2017-11-231-1/+1
| | | fixes #13217
* CommandQueueMT doesn't lock during command executionm4nu3lf2017-11-181-1208/+301
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* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-0/+46
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Move wait_for_flush out of queue lockSipaha2017-08-211-18/+45
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* Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky2017-06-171-0/+44
| | | | support in Sprite so far.
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+83
| | | | -Restored resource previews!
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-427/+487
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-17/+17
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add texture region support for stylebox renderGeequlim2016-06-051-0/+126
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* remove trailing whitespaceHubert Jarosz2016-03-091-140/+140
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* Remove debug printseska2016-01-291-3/+1
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* -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-1/+1
| | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+3
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+999