Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -4/+0 |
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* | Remove unnecessary code and add some error explanations | qarmin | 2019-07-01 | 1 | -1/+1 |
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* | Properly unlock mutex | qarmin | 2019-05-30 | 1 | -1/+3 |
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* | Fix alignment and locking issues with CommandQueueMT | Hein-Pieter van Braam | 2019-02-16 | 1 | -8/+11 |
| | | | | | | | | | | | | The allocations of commands in CommandQueueMT weren't aligned. This commit aligns all accesses on 64bit boundaries regardless of target platform. This ensures that all types are aligned. Lock-wise the semaphores were maked as usable when the command had ran but not when the synchronous stub had finished with it. This lead to a race condition where sometimes the semaphore got reused before it was waited on. We now mark the semaphore as free only once we're done waiting on it. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -5/+5 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Added ability for SSAO to affect AO textures too | Juan Linietsky | 2018-07-02 | 1 | -7/+17 |
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* | Fix several in-class initialization clang warning | Marcelo Fernandez | 2018-03-22 | 1 | -3/+3 |
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* | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | 2018-02-28 | 1 | -3/+3 |
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* | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -3/+3 |
| | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | reduce static memory usage | dragmz | 2017-11-23 | 1 | -1/+1 |
| | | | fixes #13217 | ||||
* | CommandQueueMT doesn't lock during command execution | m4nu3lf | 2017-11-18 | 1 | -1208/+301 |
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* | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -0/+46 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Move wait_for_flush out of queue lock | Sipaha | 2017-08-21 | 1 | -18/+45 |
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* | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 2017-06-17 | 1 | -0/+44 |
| | | | | support in Sprite so far. | ||||
* | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+83 |
| | | | | -Restored resource previews! | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -2/+2 |
| | | | | From https://github.com/lucasdemarchi/codespell | ||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -427/+487 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | 2017-01-15 | 1 | -17/+17 |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -0/+126 |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -140/+140 |
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* | Remove debug prints | eska | 2016-01-29 | 1 | -3/+1 |
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* | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -1/+1 |
| | | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | ||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+3 |
| | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+999 |