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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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core_bind.h
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Author
Age
Files
Lines
*
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
1
-2
/
+0
*
Expose set_environment to GDScript
Bastiaan Olij
2021-02-25
1
-0
/
+1
*
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
Hugo Locurcio
2021-02-18
1
-2
/
+2
*
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Rémi Verschelde
2021-02-18
1
-5
/
+0
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Move tablet driver API from OS to DisplayServer.
bruvzg
2021-02-18
1
-5
/
+0
*
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Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-1
/
+2
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/
*
Expose a `File.flush()` method to scripting
Hugo Locurcio
2021-02-13
1
-0
/
+1
*
Improve resource load cache
reduz
2021-02-11
1
-1
/
+8
*
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-31
1
-4
/
+1
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Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-4
/
+1
*
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Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Rémi Verschelde
2021-01-26
1
-0
/
+1
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*
Add an `OS.get_thread_caller_id()` method
Hugo Locurcio
2020-12-27
1
-0
/
+1
*
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Split OS::execute into two methods
Marcel Admiraal
2021-01-09
1
-2
/
+2
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-1
/
+1
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*
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-3
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+770