summaryrefslogtreecommitdiffstats
path: root/core/doc_data.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Fix missing method qualifiers in script docXwdit2022-07-241-1/+26
| | | | Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Implement a BitField hintreduz2022-07-051-2/+2
| | | | Allows to specify the binder that an enum must be treated as a bitfield.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
| | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* Implement NativeExtension pointer argumentsreduz2021-08-231-2/+16
| | | | | | | | * Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-021-0/+126