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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #8943 from RandomShaper/fix-error-handlingRémi Verschelde2017-07-051-13/+4
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| * Implement well-defined handling of unrecoverable errorsPedro J. Estébanez2017-07-051-13/+4
* | Fixed memory leaksMarc Gilleron2017-06-161-1/+7
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-200/+167
* added join to PoolStringArrayAlexHolly2017-03-011-0/+11
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-1/+1
* -Fix bugs related to PoolVector crashesJuan Linietsky2017-01-081-5/+33
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-156/+324
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added slicing operation to DVector via DVector.subarray(int start,int end) me...Gau o fthe Veldt2016-07-231-0/+28
* Adds the invert() method to DVector.kjohnson04512016-05-161-0/+13
* remove trailing whitespaceHubert Jarosz2016-03-091-99/+99
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+17
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+412