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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename the version's "revision" to "build"Rémi Verschelde2017-11-201-2/+2
* Pass engine name and version parts as proper stringsRémi Verschelde2017-11-201-3/+3
* Fail when attempting to retrieve a non-existent singletonLeon Krause2017-11-141-5/+4
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-0/+26
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-0/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+2
* Include Git hash in the enginePoommetee Ketson2017-07-111-0/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-23/+21
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Replace Engine version API by preexisting OS oneRémi Verschelde2017-01-131-30/+46
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-0/+102