| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -0/+19 |
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -4/+4 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -3/+0 |
| * | Adds editor_hint to Engine class | Ignacio Etcheverry | 2017-08-19 | 1 | -0/+11 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+4 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -4/+4 |
| * | Replace Engine version API by preexisting OS one | Rémi Verschelde | 2017-01-13 | 1 | -8/+29 |
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -0/+67 |
