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* Errors: Fallback to `fprintf` if `OS` singleton doesn't existRémi Verschelde2022-06-301-1/+7
* Fix some issues found by cppcheck.bruvzg2022-04-062-2/+2
* Protection for array operator for Vector2 / 3 in DEV buildslawnjelly2022-03-071-0/+22
* Add fflush to error macroslawnjelly2022-02-052-0/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-034-8/+8
* Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ...Xavier Sellier2021-12-141-0/+7
* Fix console colors on WindowsYuri Roubinsky2021-11-261-1/+1
* Implement toast notifications in the editorGilles Roudière2021-10-142-48/+239
* revert 0d7409a so additional error information prints in release buildsJordan Schidlowsky2021-10-041-95/+88
* Improve error descriptionsMax Hilbrunner2021-08-232-49/+54
* Add error_string functionFlorian Kothmeier2021-04-272-0/+88
* Modernize atomicsPedro J. Estébanez2021-02-181-6/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-013-6/+6
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-074-0/+835