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* | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 2018-01-03 | 1 | -24/+0 | |
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* | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | 2018-01-03 | 1 | -0/+24 | |
|\ | | | | | Add missing image format RGB10A2. Fixes #14964 | |||||
| * | Add missing image format RGB10A2. Fixes #14964 | binbitten | 2017-12-25 | 1 | -0/+24 | |
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* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
|/ | | | | Happy new year to the wonderful Godot community! | |||||
* | Add functions to image to load a PNG or JPG from a buffer, closes #4024 | Juan Linietsky | 2017-12-20 | 1 | -0/+37 | |
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* | Improved packed scene previews. | Daniel J. Ramirez | 2017-11-17 | 1 | -7/+16 | |
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* | Cleanup unnecessary debug prints | Rémi Verschelde | 2017-10-21 | 1 | -1/+0 | |
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* | Fix Alpha Border bugfix | Comanche_Ak | 2017-10-13 | 1 | -0/+1 | |
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* | Change to shrink_x2 function preventing it set a 0 width/height | Gabriel | 2017-09-30 | 1 | -2/+2 | |
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* | Fixed a bunch of typos, including an error code. | Ross Hadden | 2017-09-21 | 1 | -3/+3 | |
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* | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -3/+3 | |
| | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 | |
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* | Add handy get_size() method to Image class | Andrii Doroshenko (Xrayez) | 2017-08-26 | 1 | -0/+6 | |
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* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -56/+56 | |
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* | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -3/+3 | |
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* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -6/+6 | |
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* | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 | |
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* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -18/+18 | |
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* | [#9292] Renamed Image.put_pixel() to set_pixel(). | ducdetronquito | 2017-07-07 | 1 | -8/+8 | |
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* | Added 'blit_rect_mask' for 3.0 too | dumitru-stama | 2017-06-24 | 1 | -0/+57 | |
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* | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | 2017-06-23 | 1 | -1/+1 | |
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* | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | 2017-06-18 | 1 | -0/+130 | |
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* | Merge pull request #9231 from dumitru-stama/constimg | George Marques | 2017-06-16 | 1 | -1/+1 | |
|\ | | | | | Fixed a bug in get_pixel not being const | |||||
| * | Fixed a bug in get_pixel not being const | dumitru.stama | 2017-06-16 | 1 | -1/+1 | |
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* | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -6/+10 | |
|/ | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||||
* | Rewrite Image::blit_rect to use the following algorithm: | Benjamin Dahse | 2017-06-14 | 1 | -10/+10 | |
| | | | | | | 1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2. | |||||
* | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky | 2017-06-13 | 1 | -11/+11 | |
|\ | | | | | Add ETC1/ETC2 compression support though etc2comp. | |||||
| * | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn | 2017-05-31 | 1 | -11/+11 | |
| | | | | | | | | | | | | Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457. | |||||
* | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -8/+8 | |
| | | | | | | | | -Restored resource previews! | |||||
* | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -6/+6 | |
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* | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -15/+5 | |
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* | -Added .hdr format support | Juan Linietsky | 2017-05-28 | 1 | -29/+1 | |
| | | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||||
* | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -31/+481 | |
| | | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||||
* | Use libsquish to decompress DXT textures. | Ferenc Arn | 2017-05-18 | 1 | -326/+3 | |
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* | Fix two typos from previous commit | Rémi Verschelde | 2017-05-17 | 1 | -1/+1 | |
| | | | | Also cleanup comments on variant types. | |||||
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -54/+176 | |
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* | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | 2017-04-28 | 1 | -1/+2 | |
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* | [3.0] Fix bug in Image::_get_pixelb | iam13islucky | 2017-04-23 | 1 | -1/+1 | |
| | | | | Fixes issue: https://github.com/godotengine/godot/issues/8158 | |||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1079/+953 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -29/+26 | |
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* | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -1/+1 | |
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* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -4/+4 | |
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* | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+2 | |
| | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||||
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+3 | |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -50/+50 | |
| | | | | renamed to PoolVector | |||||
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -748/+465 | |
|\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||||
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -1/+1 | |
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| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -11/+11 | |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -748/+465 | |
| | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working |