summaryrefslogtreecommitdiffstats
path: root/core/image.h
Commit message (Expand)AuthorAgeFilesLines
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky2018-01-031-1/+0
* Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde2018-01-031-0/+1
|\
| * Add missing image format RGB10A2. Fixes #14964binbitten2017-12-251-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/
* Add functions to image to load a PNG or JPG from a buffer, closes #4024Juan Linietsky2017-12-201-0/+3
* Improved packed scene previews.Daniel J. Ramirez2017-11-171-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add handy get_size() method to Image classAndrii Doroshenko (Xrayez)2017-08-261-0/+1
* [#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito2017-07-071-1/+1
* Added 'blit_rect_mask' for 3.0 toodumitru-stama2017-06-241-0/+1
* Added two new methods to 3.0 'blend_rect_mask' and 'fill'd2017-06-181-0/+3
* Merge pull request #9231 from dumitru-stama/constimgGeorge Marques2017-06-161-1/+1
|\
| * Fixed a bug in get_pixel not being constdumitru.stama2017-06-161-1/+1
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-4/+11
|/
* Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-131-4/+4
|\
| * Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-311-4/+4
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-2/+2
|/
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-5/+3
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-10/+30
* Use libsquish to decompress DXT textures.Ferenc Arn2017-05-181-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-23/+52
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-48/+37
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-8/+8
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-139/+61
|\
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-139/+61
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-0/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+1
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-26/+26
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+3
* -Added ability to use cubic interpolation on image resize (little more qualit...Juan Linietsky2015-10-011-0/+1
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-0/+1
* work in progress, resource previewsJuan Linietsky2015-05-311-2/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Added a PVRTC encoder for iOSJuan Linietsky2015-04-061-0/+1
* UDP FixesJuan Linietsky2014-11-131-0/+5
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+8
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-0/+3
* More 3D WorkJuan Linietsky2014-06-161-0/+1
* Light Baker!Juan Linietsky2014-06-111-3/+3
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+336