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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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image.h
Commit message (
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Author
Age
Files
Lines
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Revert "Add missing image format RGB10A2. Fixes #14964"
Juan Linietsky
2018-01-03
1
-1
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+0
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Merge pull request #15051 from binbitten/bug-fixes
Rémi Verschelde
2018-01-03
1
-0
/
+1
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Add missing image format RGB10A2. Fixes #14964
binbitten
2017-12-25
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Add functions to image to load a PNG or JPG from a buffer, closes #4024
Juan Linietsky
2017-12-20
1
-0
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+3
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Improved packed scene previews.
Daniel J. Ramirez
2017-11-17
1
-0
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Add handy get_size() method to Image class
Andrii Doroshenko (Xrayez)
2017-08-26
1
-0
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+1
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[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-07-07
1
-1
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+1
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Added 'blit_rect_mask' for 3.0 too
dumitru-stama
2017-06-24
1
-0
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+1
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Added two new methods to 3.0 'blend_rect_mask' and 'fill'
d
2017-06-18
1
-0
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+3
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Merge pull request #9231 from dumitru-stama/constimg
George Marques
2017-06-16
1
-1
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+1
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Fixed a bug in get_pixel not being const
dumitru.stama
2017-06-16
1
-1
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+1
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-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
1
-4
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+11
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Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-13
1
-4
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+4
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Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
1
-4
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+4
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-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-2
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+2
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rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
1
-5
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+3
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-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
1
-10
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+30
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Use libsquish to decompress DXT textures.
Ferenc Arn
2017-05-18
1
-1
/
+1
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Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-23
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+52
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-48
/
+37
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Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-1
/
+1
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-8
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+8
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-139
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+61
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-139
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+61
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Finalized DynamicFont implementation
Juan Linietsky
2016-05-29
1
-0
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+1
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ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
1
-0
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+1
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-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-12
1
-1
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+2
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-26
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+26
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+3
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-Added ability to use cubic interpolation on image resize (little more qualit...
Juan Linietsky
2015-10-01
1
-0
/
+1
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-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-06-01
1
-0
/
+1
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work in progress, resource previews
Juan Linietsky
2015-05-31
1
-2
/
+3
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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Added a PVRTC encoder for iOS
Juan Linietsky
2015-04-06
1
-0
/
+1
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UDP Fixes
Juan Linietsky
2014-11-13
1
-0
/
+5
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-0
/
+1
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Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+8
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FineTune HDR and Other Stuff
Juan Linietsky
2014-06-17
1
-0
/
+3
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More 3D Work
Juan Linietsky
2014-06-16
1
-0
/
+1
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Light Baker!
Juan Linietsky
2014-06-11
1
-3
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+3
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Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+1
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-Added ATITC texture support
Juan Linietsky
2014-02-26
1
-0
/
+3
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+336