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* Add webp buffer loader for Imagegeequlim2018-07-171-2/+7
* Ensure, if a texture meant for a normal map is imported and size limit exists...Juan Linietsky2018-07-031-0/+1
* added rgbe_to_srgb method to Imagekarroffel2018-05-301-0/+1
* Merge pull request #18505 from AlexHolly/image-point2-helperJuan Linietsky2018-05-071-0/+2
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| * add Point2 helper for Image.get_pixel and Image.set_pixelAlexander Holland2018-04-291-0/+2
* | Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky2018-04-291-1/+1
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* change to clang formatNeil Graham2018-02-241-1/+1
* add Image::bumpmap_to_normalmap conversion functionNeil Graham2018-02-211-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky2018-01-031-1/+0
* Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde2018-01-031-0/+1
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| * Add missing image format RGB10A2. Fixes #14964binbitten2017-12-251-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Add functions to image to load a PNG or JPG from a buffer, closes #4024Juan Linietsky2017-12-201-0/+3
* Improved packed scene previews.Daniel J. Ramirez2017-11-171-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add handy get_size() method to Image classAndrii Doroshenko (Xrayez)2017-08-261-0/+1
* [#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito2017-07-071-1/+1
* Added 'blit_rect_mask' for 3.0 toodumitru-stama2017-06-241-0/+1
* Added two new methods to 3.0 'blend_rect_mask' and 'fill'd2017-06-181-0/+3
* Merge pull request #9231 from dumitru-stama/constimgGeorge Marques2017-06-161-1/+1
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| * Fixed a bug in get_pixel not being constdumitru.stama2017-06-161-1/+1
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-4/+11
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* Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-131-4/+4
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| * Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-311-4/+4
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-2/+2
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* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-5/+3
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-10/+30
* Use libsquish to decompress DXT textures.Ferenc Arn2017-05-181-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-23/+52
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-48/+37
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-8/+8
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-139/+61
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-139/+61
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Finalized DynamicFont implementationJuan Linietsky2016-05-291-0/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+1
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-26/+26
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+3
* -Added ability to use cubic interpolation on image resize (little more qualit...Juan Linietsky2015-10-011-0/+1
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-0/+1
* work in progress, resource previewsJuan Linietsky2015-05-311-2/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Added a PVRTC encoder for iOSJuan Linietsky2015-04-061-0/+1
* UDP FixesJuan Linietsky2014-11-131-0/+5